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The Prison of Goodwill
Players will assume the role of Simon, a protagonist left vulnerable by life’s blows, who enters a cult known as the "Home of Returning to Origin." They will personally experience the entire process—from being lured by its false "family warmth" to gradually uncovering the sophisticated system of mind control and brutal truth behind it.At its core, the project utilizes the "choice–feedback" loop intrinsic to visual novels. Through every seemingly reasonable decision, players will viscerally feel the operating logic of soft violence, ultimately guiding them toward critical awareness and awakening.
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