
OCDungeon
About the Game This is a retro pixel-art first-person shooter with a surreal twist. You play as a demon suffering from obsessive-compulsive disorder. Your compulsion is simple, absolute, and unavoidable: whenever you see a sink, you must wash your hands. The game enforces this obsession mechanically. When a sink enters your view, your movement and field of view are constrained, forcing your attention toward it. Resistance is not an option—only compliance. Enemies & Themes The enemies you face are manifestations inspired by OCD-related anxieties and patterns rather than traditional monsters: Locks that demand order and completion Tetris-like screens with blocked or incomplete spaces Stacks of fragile cups, threatening collapse if disturbed Combat is fast and chaotic, contrasting with the rigid, compulsive rules imposed on the player. Style & Origins Low-resolution pixel art inspired by classic 90s shooters Intentionally rough, experimental design, created under extreme time pressure Developed in 48 hours during Global Game Jam 2016 This game is not a realistic depiction of OCD, but a mechanical metaphor—using gameplay constraints to explore loss of control, fixation, and forced behavior in an abstract, exaggerated way. What to Expect Short, intense gameplay Unusual mechanics that override player agency Retro visuals and sound If you enjoy experimental jam games, retro FPS aesthetics, or mechanics that challenge player expectations, this one is for you. Credits Code, Game Design : Jan "Split" Ilavsky Code, Game Design: Vladimir "Loki" Hrincar Graphics: Jana "Yuffie" Kilianova SFX, Music: Lucie "Lusi" Melounova
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