
Puffer Fish Survivor
Puffer Fish Survivor is a game based off Sustainable Development Goal 14 "Life Under Water". As the player, you take on the role of a small pufferfish in an unpopulated area in the deep ocean. The only thing that surrounds you is darkness, and the trash the world above has discarded in the water. You as the pufferfish must use what little power you have to try to reach the surface. Will you manage to escape this hopeless fate, or succumb to a near unstoppable foe? Puffer Fish Survivor was created through the Seven Oaks Exchange Met Tech Hub Program. Tech Hub is a class where students come together to learn about Game Development and develop of their own game. The students were mentored by Derek Baert and Takayuki Yoneda in the creation of their game, and Monica Gadsby is the Tech Hub Program Coordinator. Art:Jaxon GermanCamilla MacaregGabby KovacsJames Camama Programming:Ayden MicicKade MartellDorian MymrykCasey Winters Labay Music & Sound Effects:Max Benson
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