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Cover image for 2D Platformer Project Part 7

2D Platformer Project Part 7

This controller was ORIGINALLY built to feel similar to Celeste's controller, with just a few tweaks/minor differences. But it kinda keeps evolving over time as I'm on a mission to create a SUPER robust controller that handles just about anything you throw at it smoothly. I HIGHLY recommend the downloaded version to really feel how smooth it is. But I know the HTML is easier so that's here too ;) You can find a tutorial to build this in unity here: This is a controller that has: Ground and Air Acceleration and Deceleration Controllable jump height and time till apex Walk and Run Controllable fall gravity Apex hang time Jump Buffering (for jumps, wall jumps, and dashes) Coyote Time (for jumps, wall jumps, and dashes) Variable Jump Height Double Jump Wall slide Wall Jump with Jump Buffering 8 Directional Dash + Airdashes SLOPE support No 'isGrounded' flickering (even on steep slope terrain) Corner Correction The player rotates based on the slope he's standing on Step up and vault behavior (walk/run/dash over bumpy ground)Descend Slope has tweakable RUN OFF behaviors (based on slope angle, speed, etc.) Controller is HIGHLY recommended for best experience, though keyboard is supported: Controller Controls: Move: Analog Stick Jump: South Button Run: West Button Dash: Right Trigger Keyboard Controls: Move: WASD or Arrows Jump: Space Run: Shift Dash: Q

SasquatchBStudios 56 followers· portfolio 15 View creator →
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