Godot Android Dual Screen Plugin
Key Features: Works on any Android device/handheld that supports a second screen (including non-native setups like RP5). Both viewports must be placed in a SubViewportContainer. The plugin manually injects touch events into the second screen via _input, while the main screen uses the engine's native input. You can use both screens at the same time. Dragging one finger on the main screen and another on the second screen works perfectly without conflicts. You can swap the primary and secondary screens on the fly (super useful for the RP5). The plugin automatically re-routes the inputs after the swap so the second screen always "knows" it's the second screen. The second screen never grabs focus. Your analog sticks and buttons will always work on the main game logic regardless of touch input. Resolution management, resizing, and Vulkan render synchronization are all handled under the hood.
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