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Cover image for 2d Player Controller , And other SYSTEMS !!!

2d Player Controller , And other SYSTEMS !!!

2D Player Controller for Godot (Work in Progress)I also added the enemy system as a standalone download. Just down load and extract the Reuasble_enemy.zip in your project and use scen inheritance to make enemy variants. This is a 2D player controller built in Godot, developed as a collaborative learning project. It focuses on clean, predictable behavior using Godot’s built-in nodes and workflows. Current features include ground-based movement, jumping with no air control, and ladder climbing, designed to be easy to understand, modify, and extend. The controller is still a work in progress, and we’ll continue iterating on both the mechanics and the structure as the project evolves. A full walkthrough and setup guide is available in the YouTube video linked below, where we break down the logic and design decisions step by step. 🎮 Ideal for Godot developers who want a solid foundation to build on. Here is the video on how I made the enemy system with instructions

DeeRaghooGames 50 followers· portfolio 14 View creator →
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