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Dungeon Dicer

About A tactical, roguelike dungeon crawler where dice are your actions and risk is your resource. Players navigate a branching map of encounters: Fights, Elite Battles, Shops, Resting Places, Treasure, and Boons. At the start of combat, the player rolls a custom dice pool defined by their equipped gear. Before acting, enemy status effects such as Stun, Daze, or Confuse modify the roll results. Matching dice of the same Color, Level, and Value trigger Explosions, spawning bonus dice and enabling powerful turns. During the tactical phase, players read enemy intent, then drag and assign dice to attack enemies, block damage, or activate abilities. Dice can be sacrificed or gold can be spent to reroll values, allowing controlled risk-taking. Ending the turn resolves enemy actions, and any unused Gold Dice convert into currency. Between encounters, players invest in new gear, dice upgrades, and class abilities, building stronger and more specialized dice pools for the challenges ahead. Due to jam reasons some features are WIP. GGJ 30-1 Feb 2026

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★ 5 avg rating
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Catalog standing Top 97%
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