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Delayed Release Skills Plugin for RMMZ

Delayed Release Skills (RPG Maker MZ Plugin) Create multi-turn charge attacks and delayed execution skills (Solarbeam-style) in RPG Maker MZ — for both actors and enemies. Delayed Release Skills lets a skill “charge” for any number of turns, then automatically fires a follow-up release skill on a later turn. During the charging phase, the battler can’t select other actions. Charges can optionally pause when the battler is unable to move (Frozen / Paralyzed / Stunned), then resume once they can act again. Features Multi-turn charge support (any number of turns) Works for actors and enemies Optional custom skill used during charge turns (for “Charging…” animations / do-nothing turns) Clean notetag setup: separate tags for Charge State and Release Skill Optional retargeting on release (great for enemy AI) Optional pause charge when unable to move instead of canceling Built to be stable in real projects How It Works The battler uses a Charge Skill (single target). The skill applies a Charge State to the user and stores the target. For the next N turns, the battler “charges” (optionally using a custom charge-turn skill). When charging is complete, the plugin automatically forces the Release Skill on the stored target. Installation Place the plugin file in: yourgame/js/plugins/DelayedReleaseSkills.js Open Plugin Manager in RPG Maker MZ and enable it. Configure your skills using the notetags below. Notetags (put these on the Charge Skill) Required <ChargeState: x> <ReleaseSkill: y> Optional <ChargeTurns: n> (default: 1) <ChargeTurnSkill: z> (a skill used on charge turns — can be a “do nothing” skill, if not defined, defaults to the guard skill (typically skill ID 2, you shouldn't be touching this skill slot) <RetargetOnRelease> (re-picks a valid target when releasing) <KeepChargeOnCannotMove> (pauses charging while unable to move, resumes when able) Example Setup Charge Skill (the one the battler selects) Scope: 1 Enemy Note box: <ChargeState: 11> <ReleaseSkill: 22> <ChargeTurns: 2> <ChargeTurnSkill: 24> <KeepChargeOnCannotMove> Charge State (ID 11) Recommended settings: Auto-removal timing: None (The plugin manages the state lifecycle cleanly.) Release Skill (ID 22) A normal single-target attack / spell / effect. ChargeTurnSkill (ID 24) Optional “do nothing / charging” skill: No damage/effects Optional animation/message (“Charging…”, glow, etc.) Behavior Examples <ChargeTurns: 1> Turn 1: Charge begins Turn 2: Release fires <ChargeTurns: 2> Turn 1: Charge begins Turn 2: Charging turn skill runs (or fallback) Turn 3: Release fires Pausing Charge (Cannot Move) With <KeepChargeOnCannotMove>: If the battler is Frozen/Paralyzed/etc., charge is paused, not canceled. Release fires the next time the battler is able to act. Without it: Charge is canceled when the battler cannot move. Notes / Tips The Charge Skill should be Scope: 1 Enemy so the target can be stored reliably. If the stored target dies before release, the skill will release onto another valid target (unless none remain). Enemies can use charge skills too. Add <RetargetOnRelease> if you want them to pick a fresh target on release. Compatibility Designed for RPG Maker MZ turn-based battles and tested in both clean projects and full production projects. If you find a compatibility edge case, feel free to reach out with: your plugin list the charge skill notes you’re using a short reproduction step list License / Use Free to use in commercial and non-commercial projects (credit appreciated). Do not re-upload as your own. Link to this page instead. Credits Plugin: Delayed Release Skills Created by: Zell

Zell 1 games· 40 followers· 4 ratings· portfolio 25 View creator →
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