
netsplit
Netsplit is a turn-based tactics game. Two teams take turns moving units on a grid, attacking enemies, and trying to eliminate the opposing squad. The game can either be played solo against a computer player, or 1v1. This game was made for the PIGSquad Build Your Own Game Jam 2026. It is currently more a game of systems and mechanics than a fully fledged game. My goal for this jam was to build up a bunch of systems and mechanics that I could use as a jumping off point to make my own spin on a tactics game. All of the assets are either free assets from Sketchfab or simple polygon shapes I generated with Bevy. I've always loved trying to build and replicate games that I am huge fans of. I built my own mini Zelda adventure, and a few Pokemon inspired games (One, Two). This ones inspiration comes from my love of tactics games, especially Fire Emblem. Controls Mouse InputActionLeft ClickSelect unit, move, choose target Right Click / EscapeCancel / deselect Scroll wheelZoom in and outfToggle fullscreen Keyboard InputActionArrow KeysMove selection tile or menu optionz / EnterConfirm / Select unit / Attack / Add to teamx / EscCancel / Close menu / Undo move / DeselectSpaceReady (placement) / End turn / Confirm (victory/inter-battle)cOpen map menu+ / -Zoom in/outfToggle full screen Gameplay Team Select — Pick your squad, then press Enter to start Unit Placement — Units are auto-placed on starting tiles Your Turn — Click a unit to see its move range (blue) and attack range (red). Click a blue tile to move, then choose Attack or Wait from the menu Combat — Attacks use the weapon triangle: Blade > Shock > Pierce > Blade. Terrain gives defensive bonuses. Units with enough speed get a follow-up attack Win Condition — Eliminate all enemy units Tips Hover over tiles to see terrain bonuses (DEF/AVO) Hover over enemies in attack range to see a damage preview Weapons break after enough uses so plan accordingly Use terrain like Data Nodes (+1 DEF, +10 AVO) for defensive positioning Team Credits TeamRoleBrian CainProgramming, Level and Game DesignCasey FrantumSound and Music Designhttps://www.caseyfrantum.com/
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