
Green Land
AtariAge Lynx High Score Club Before the official release, the game is featured in the AtariAge Lynx High Score Club.You can enter your best scores here: 2026 Lynx High Score Club: Round 1 - Electrocop and Green Land (fka DaMaGe [damaʒ]) - Lynx High Score Club - AtariAge Forums v0.98 - 2026/03/24Adding new features:Menu and ingame music (press Option2 to toggle on/off)Stock screen: press Option1 while ingameSeed management: display current seed (final version will allow to fix it); press Pause on title screen or ingameUndo last tile: keep button B pressed until the juage is fullSee final map: press button B on result screen to see the full mapQuality of life: flashing visual indicators for big bonus, current total score displayed while ingame...Physical Release Preorder informations for the physical release (expected may/june) will follow soon. Please note that this will be a limited release mostly for EU players and Patreon supporters (collector tier). A regular release may be distributed later by K-Retro or Songbird if they are interested. The game The game is nearly complete, it lacks a proper music (hence the silent version for this HSC release). It is a solo scoring boardgame where you have to create the best colony on an island. Each turn you must place a X-mino (unomino, domino or quadromino) in order to achieve special missions or get the most points. The game ends when: You complete the grid, You cannot place the current X-mino. Distributions of tiles: 30 roads (including the 2 initial setted on board), 15 houses (3 flavors for eye candy, but they are all the same), 14 trees (8x 1-tree, 4x 2-trees, 2x 3-trees), 4 castles, 1 church Set of X-minos 10 unominos, 10 dominos, 8 quadrominos Scoring: Trees: 5 point per tree 10 points if a tree tile is put on a ghost tree symbol of the grid Biggest forest bonus: 5 points per tree Roads: Unconnected road tile: 0 point Connected road tile (= active road): 5 points Road bonus: create a road between both flags: 50 points Towns: House tile: 5 points 15 points if a house ftile is put on the ghost house symbol of the grid Road connection: 5 points per active road adjacent to a house Castles: Castle tile: 25 points 25 points if a castle tile is put on the ghost castle symbol of the grid Big castle bonus: create a 2x2 castle with all 4 castle tiles: 50 points Church Church tile: 25 points Church bonus: put the church in the center of 4 adjacents houses: 50 points End bonus Complete the grid: 50 points
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