
G.A.M.E.R.s Incursion
Update:The WEB embedded mode was changed to maximize browser compatibility and avoid content clipping. Game Description Three elite members of the G.A.M.E.R.s rise against G.U.N. supremacy. Armed with evolved technology, refined skills, and devastating weapons, Akira, Se7en, and Horsem4n are ready to climb to the top and bring it all down. Are you? The Concept Step into the role of a G.A.M.E.R.s operative in a roguelike deck-building experience where every run is a new incursion. Push deeper through enemy-controlled levels, adapting your strategy as you go. Build your deck using signature skills, advanced tools, and powerful combinations. Each decision shapes your playstyle — aggressive, defensive, or perfectly optimized for maximum impact. No two runs are the same. Gameplay & Progression Combat is turn-based and driven by smart resource management: Draw a hand of cards each turn Spend energy to attack, defend, or set up combos Read enemy intent and react accordingly After each battle, evolve your build: Add new abilities Regain health Refine your strategy Mastering the order and timing of your actions is the key to victory. 20 Years of Innovation Inspired by two decades of innovation, the game reflects the evolution of performance, precision, and adaptability. Your growing deck mirrors that journey — becoming faster, smarter, and more powerful with every run. Helper After each fight you receive a new card, more powerful, from the heroes decks. BUFFS Block : Absorbs incoming damage before HP. Consumed by hits. Clears at end of your turn. Surged : +N to all outgoing attack damage. Permanent for the fight. Overclocked : Next N cards played cost 1 less energy. Consumed per card played. Reinforced : +N to all block gains. Permanent for the fight. Metallicize : Gain N block at the start of each turn. Permanent for the fight. Thorned : Attacker takes N damage per hit received. Permanent for the fight. Artifact : Negates the next N debuffs applied to you. Consumed per negation. DEBUFFS Breached : Takes ×1.5 damage from all attacks. Loses 1 stack at end of affected agent's turn. Degraded : Deals ×0.75 attack damage. Loses 1 stack at end of affected agent's turn. Glitched : Block gains reduced to ×0.75. Loses 1 stack at end of affected agent's turn. Infected : Loses N HP at end of turn, bypassing armor and block. Loses 1 stack per trigger. Swarmed : Loses N HP before each action taken, bypassing armor and block. Loses 1 stack per trigger. Jammed : Next outgoing damage is reduced to 0. Consumed on first hit. Assets resources https://rog.asus.com/microsite/rog-saga/ https://freesound.org Future Versions I plan to add up to 7 heroes decks, to implement the deck menu for building your deck (discard or upgrade cards), and more enemies and bosses.
Andrei0Simion 5 followers· portfolio 7 View creator →



