
Realm of Evergrow
For eons, the Goddess maintained the walls between realms, fostering peace and prosperity. But when she vanished realms have merged, forcing diverse races into a single, chaotic reality. Game contains breast expansion, ass expansion, weight gain, muscle growth, giantess.Explore, drain enemies, and fight.DISCLAIMER!!!: Your input is very critical for me if you are able leave comment what you liked/what not, and what you would like to see in future!!!Update 0.2:SAVES FROM 0.1.X WILL NOT WORK Controls:- You can now rebind keys for row placement in battle.- The game can now be paused using the ESC key.- Added on-screen arrows to navigate the world map.Combat:- Reduced the number of rows on the battle board from 6 to 5.- Added a x0.5 speed button.- Removed the shared inventory for generated Glyphs.- Every Glyph now stores charges in its own dedicated slot (up to a maximum of 10). The Charge stat on Glyphs now dictates how much they fill with each cooldown cycle.- You can now hover over Glyphs on the battle board to view their descriptions and see exactly what each specific type does.Items:- Large rebalance what each of them give.- Split Items to tiers:-- Common (Buy 20, Sell 10)-- Uncommon (Buy 50, Sell 25)-- Rare (Buy 100, Sell 50)-- Epic (Buy 200, Sell 100)-- Legendary (Buy 500, Sell 250)Glyphs (blocks):- Rebalanced Glyph cooldowns.- Each Glyph now has base attribute scaling of:-- MIN DMG (0.1 of each attribute)-- MAX DMG (0.2 of each attribute)- Removed the vague Damage Deviation stat.- Renamed Basic Damage to Minimum Damage.- Added a Maximum Damage stat.- Damage ranges rolled by Glyphs are now calculated as follows:-- Minimum Damage = (MIN DMG STAT) -- Maximum Damage = (MIN DMG STAT + MAX DMG STAT)- Added 5 new Glyphs.Character changes:- Character Attribute growth is now normalized to a total of 7 for both player and enemy characters. (For example: A Goblin has DEX = 1, END = 2, INT = 1, and +3 to a specific attribute based on transformation).- Transformations now always grant +3 to specific attribute scaling (e.g., FMG Tabula will gain +3 STR scaling per 100 essence).- Player characters can now only equip 2 Glyphs each instead of 3 (reducing total team Glyphs from 9 down to 6).- Enemy Glyph counts have been updated: - Normal enemy = 3 Glyphs (3 predefined) - Elite enemy = 4 Glyphs (3 predefined + 1 random) - Boss enemy = 6 Glyphs (3 predefined + 3 random)- Nerfed Shield scaling (not to be confused with the Shield Glyph) to 3 Shield per 1 INT.- Shield regeneration cooldown is now 20 Ticks without taking damage.- Shield now regenerates at a rate of 10% per tick.- Added 2 new enemy subtypes, each featuring 3 transformations across 10 stages:--Rat (BE, ASS, FAT) --Cow (BE, FMG, FAT) (Note: All transformations feature rather sizable breast sizes).- Added more stage sprites for select characters (note: some transformations are still a work in progress and do not have all 10 stages yet):-- Tabula, Cait, Goblins, Bear, Wolf.- Player characters can no longer reach negative heights. (The minimum size is capped at 100, with a planned GameOvers coming in the future).- New Companions are now available to join your journey!World changes:- Added a proper in-game timer representing time and days.- The map will now regenerate every 7 game days, don't get caught outside the city when this happens! (You can still manually regenerate the world by talking to Lorena in the tower, feature that probably nobody knew about!)- Shops now restock every day.- Added a new sub-biome for Plains: Fields (previously, these only generated in small amounts around Goblin villages).- Updated the world map color scheme for locations:-- Lime = Visitable locations. (mainly city but not only)-- Purple = Dungeons.-- White = One time quest locations.-- Yellow = LootablesGUI:- The inventory hover tooltip for Glyphs now features a sleek table showing their scaling factors.- Added the Archive, where you can review discovered items, characters, stages, and tutorials. It can be accessed via ESC > Archive.- Added Arrow Key support for navigating the world map.- Added proper quest system right now there will be 4 quests. You can access your quest log from inventory.-Tons of bigfixes-Tons of new bugs probably (hope not) ``` If you want to give feedback checkout my discord or leave comment over here:https://discord.com/invite/8AmawPjY85
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