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Ice-Scream

IceScream Hellooo! I'm simigdalius and this is my first game jam entry for Tavern Jam - Spring '26! The Concept: RAGE QUIT! You’re just trying to get a taste of that famous Dondurma ice cream, but this vendor has some serious tricks up his sleeve. Can you survive the trolling and stay calm until the very end, or will you Rage Quit first? Your goal: Try NOT to rage quit before the timer stops... Can you handle the frustration? Features 2 Different Endings: WIN or RAGE QUITGameplay: Precision and fast reflexes (try not to panic!)Hand-drawn pixelart: Both UI and assets The progress of the game March 23: Conceived the concept and core loop. March 24: Created initial assets and the main "trolling" mechanic. March 25: Expanded the asset library (cursor designs etc.)March 27: Finished the UI and added the number popups. March 28: Added ending counters and the credits sequence. March 29: Bug fixing, polish, and music implementation.March 30: Bug fixing and customizing itch.io page Where to find me Discord: simigdalius (Feel free to DM me or comment below!) Open Source: Check out the code on my GitHub. I really hope you have as much fun playing this as I had creating it! Thank you so much for trying it out. (Feedback is always welcome, so feel free to leave a comment!) Credits A GAME MADE BY SIMIGDALIUS Game Design / Programming / Art: simigdalius Writing: simigdalius SFX: Bleeoop.com Music: https://itch.io/profile/zakiro101 (Panorama and The Cafe tracks) Fonts: DOGICA by Roberto Mocci Tools Used:Game engine: Godot and for the pixel art: Pixel Brush

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