
The Broken Hero
The Broken Hero All Games The Broken Hero is a single-player 3D, fixed cinematic camera platformer about a Greek soldier reborn from an ancient fresco. Once a painted figure trapped on a temple wall, a single drop of golden ambrosia brings him back to life inside a crumbling temple patrolled by the mythic Minotaur. To escape, he must climb the forgotten temple while avoiding the Minotaur and navigating between two linked worlds: the 3D physical ruins and the 2D fresco spaces hidden within shattered artworks. Entering a fresco transforms him into a 2D illustration, shifting the gameplay into side-scrolling platforming. Across both worlds, the player uncovers scenes depicting the hero’s lost deeds and learns that the temple itself honors him. The only path to freedom is to survive the dual-world challenges, outrun the Minotaur, and reach the summit to finally break free. Team members: Rafael Cenato | PM and Programmer Max Schenk | Programmer Gustavo Duarte | Programmer and Lighting Artist Lais Fujiyama | Level Designer and UI Artist Luigi Patti | Character Artist and Level Artist Luiza Arantes | Environmental Artist, VFX Artist, and Technical Artist External collaborators: Roger Bush | Music Denis Tuglu | Technical Sound Designer Edward Dai | Technical Sound Designer Theo Ishikawa | Concept Artist Felipe Sabatino | Key Art Gabriel Amaral | 3D Animator Yuki Hano | 3D Animator
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