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Color Liar

This is a fast-paced pixel-art reflex game about matching colors under pressure. At the start, everything is stable. You’re given a color. Four buttons. One correct answer. You click, you score, the game speeds up. It feels clean. Predictable. Fair. But it doesn’t stay that way. As your score rises, the system begins to decay. At first, it’s subtle—slight flickers, minor delays, small visual inconsistencies. The kind of things you can ignore. The kind of things that feel like harmless glitches. Then it spreads. Colors stop feeling precise. UI elements drift out of sync. Feedback arrives at the wrong time. Buttons hesitate, flicker, or briefly become something else before correcting themselves. The game is still technically fair. The correct answer never changes. But your ability to recognize it begins to erode. The higher you go, the worse it gets. The interface starts to feel unstable—like it’s wearing down under pressure. Visual noise builds. Sounds distort. The system behaves in ways that feel less like failure and more like interference. Like something is slipping through the cracks. By the late game, the experience becomes overwhelming. The screen fractures into unreliable signals. Colors bleed into each other. Inputs feel uncertain. The game doesn’t lie—but it stops helping you understand the truth. And somewhere in that decay, patterns begin to form. Not clear patterns. Not explainable ones. Just enough to make you hesitate. Just enough to make you wonder if the system is actually breaking… or changing. You’re no longer just reacting. You’re trying to hold onto something that is falling apart—while something else quietly takes its place.

Ksawery Atlasik 1 followers· portfolio 3 View creator →
PLAY IN BROWSER
ItchDB signals
★ 4 avg rating
1 ratings
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Catalog standing Top 95%
#415,153 of 439,112most rated

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