
Altar Elements Zero
Altar Elements Zero is a 2D pixel art platformer where the levels teach you — not text boxes. Every mechanic is introduced through geometry: you learn by doing, and later discover that abilities you already had open paths you walked past without noticing. The game is in active development. The current demo covers the first area. All feedback is genuinely appreciated. What makes this one different The entire engine was written from scratch in C# using the FNA framework — no physics engine, no engine editor, no shortcuts. That includes: A custom fixed-point physics system in subpixel space, with static and kinematic friction, quadratic fluid drag, and configurable gravity per level section Axis-separated collision detection and resolution for both tile geometry and dynamic objects Moving platforms, wind currents, underwater physics, pushable objects, and breakable tiles — all handled in the same unified pipeline An in-game level editor built as part of the project An original soundtrack composed by the developer Source code: github.com/whiskeneer/AltarElementsZero Controls Main menu: F — Start Game A — Level Editor Gameplay: F — Jump D — Attack A — Return to Menu
Whiskeneer The Engineer View creator →

