
SUPERHAIR 2 REVENGE OF THE WIZARD
This new SuperHair isometric adventure journey is the continuation of Mr. Hair's series of adventures. After defeating the wizard in SuperHair, he has taken revenge on you, stripped you of your powers of flight and put a curse on you to be stuck in this god forsaken planet... Your mission is to find and defeat the wizard. Only then will it break the curse, so you regain your powers and fly off to freedom. But with all his might, the wizard will try to stop you from finding him and create obstacles, hazards and deadly creepies along the way. His spying eyes will be watching your every move from the dark shadows above whilst mocking you with his evil laugh... Good Luck SuperHair!! The Journey Use your smarts and reflexes in a total of 159 isometric rooms full of platforming, puzzle-solving, floating (friend or foe?...), dodging and shooting. Couch Gaming Experience This game has the Couch Gaming Experience. This means that you can do everything with the joystick, without having to get up from your couch to reach for the keyboard. Controls Keyboard Sinclair joystick Kempston joystick (the game auto-detects the presence. The option will turn red and disabled if not present.) Press I in the menu to see them graphically. Menu controls Keys 1, 2, 3 or joystick left to select a control. Again to toggle between directional or rotational controls. Keyboard defaults - Directional : QAOPMN - Rotational : Cursor Keys Key R or joystick right to Redefine the selected control (this way, you can also change the joystick's physical orientation to your liking.) Key I to show all of the controls' instructions. ~ Key 0 or the joystick's fire button to start your journey. Press and hold key 0 or the joystick's fire button to toggle between the Full or a Short journey. Two types control-schemes Directional : Just press the control in the direction you like to go to. Rotational : Rotate and walk - the type that became famous from several isometric games. Redefinable controls All controls and control-schemes can be redefined to preference. The game being isometric, this also means this makes it possible for you to orient your joystick any way you like. Two levels of difficulty You can select between the full journey, or a short one. Press and hold key 0 or the joystick's firebutton to toggle between the Full or a Short journey. Scoring There are several elements with which you can score: - For every of the 159 rooms visited, you'll be awarded 0.5 points. - For every life not lost, you'll be awarded 1 point. - For defeating the wizard, you'll be awarded 11.5 points. Making a possible score of 100 in total. Besides the scoring, the time played is also recorded. It will be displayed after you defeat the wizard on the scoreboard. This way, you can try to get a full score and best time combined. You can see how long you are playing in-game by pausing the game with Symbol Shift + P (naturally the clock will also be paused ;) ) When losing or winning the game, a scoreboard will display your... well, score :) In-game special keys SS + P to pause the game and display time played. SS + G to abort the game. SS + M to toggle the music off and on. Game Versions and differences... 𝟭𝟮𝟴𝗸 𝘃𝗲𝗿𝘀𝗶𝗼𝗻 • Couch Gaming Experience; control everything with a joystick. • Directional and Rotational controls. • Redefinable joystick – to suit any orientation. • Full or Short journey. • Wonderful 8bit, and AY music and fx • Animated comics • Prologue • Scoreboard with points for rooms visited, lives left, Wizard defeated and time played. Can you accomplish 100% LEGENDNESS?… 𝟰𝟴𝗸 𝘃𝗲𝗿𝘀𝗶𝗼𝗻 Split up in 2 parts: 1. Config ◦ Instructions; shows the control schemes, default controls and in-game special keys. ◦ Redefine controls. ◦ Animated intro comic with beeper music and sfx. ◦ Prologue. ◦ Credits. 2. Game ◦ The game itself with default controls. ◦ Full or Short journey. ◦ Progress counter. ◦ 1bit beeper intro speech and music. ◦ Classic beeper-ditties. Credits MicroChops: Game Design, Graphics, Creative direction, Testing Mike van der Lee (aka XoRRoX): Hax, Features Code, Creative direction, Beeper Ditties & Sfx, Additional Gfx Rich Hollins (aka Tufty): 1 bit Beeper intro Track & and "Let's go" speech, Testing Pedro Pimenta (aka Jump/Error): AY Musix & Sfx Lobo & Andy Green: Additional Gfx Illustrations Chris Wright: Game Tester & Legend thE pOpE (Sergio): Initial insights regarding the game engine Acknowledgements Richard Langford: Cover & Manual Anthony Scarfe Northern Games Einar Saukas & Andrew Owen: FZX proportional font routines Damien Guard: Font Einar Saukas: ZXO compressor Dean Belfield: Keyboard-scanning code and his other insightfull articles Claus Jahn: ZX Paintbrush and all of his other Speccy software Damien Sharp: txt2bas Mark Woodmass: His wonderful SpecEmu - acurrate emulation, and fantastic debugging features. It's greatly aided learning and development of myself and code. Mark Incley: His wonderful feature-rich InkSpector. All contributers of SjasmPlus, especially Ped7g Everyone in the ZX Spectrum scene Sharing their knowledge, expertice, insights, enthusiasm and keeping our Speccy alive. Review Links Planeta Sinclair Review: 9/10 Mega Game ! Indie Retro News
MicroChops 6 games· 357 followers· 31 ratings· portfolio 61 View creator →







