Mohism: Battle of Words Accessibility mod:墨影侠踪无障碍补丁。
chinese中文:: 欢迎您使用墨影侠踪无障碍mod,该mod可以让盲人游玩到墨影侠踪的全部内容。 请先保证你拥有游戏本体。。 下面说一下补丁使用方法。 首先,请打开 解压文件,把里面的内容全选复制到你的墨影侠踪游戏文件夹里,和Mohism.exe同级,默认位置位于: 你的steam安装目录\Steam\steamapps\common\Mohism 如果你在steam安装游戏时选择了自定义路径,那么,位置就在: 你在安装时选的自定义目录\SteamLibrary\steamapps\common\Mohism 如果你实在找不到你的游戏所在目录,那么你可以,在steam库里面找到: 墨影侠踪 之后右键菜单,找到: 属性… 繁体中文的话这里叫做内容。 点进去之后,找到: 已安装文件 选项卡 点下去,之后找到: 浏览… 按钮 点击后就会直接帮你打开墨影侠踪的安装目录了。 总之,以后mod有更新,就只需要把无障碍补丁这个文件夹里的内容直接全部覆盖进去就行了。 在说说如何移除mod。 进入游戏所在目录,删除下列文件和文件夹: MelonLoader文件夹 Mods文件夹 boyctrl.ini文件 BoyCtrl-x64.dll文件 nvdaControllerClient64.dll文件 SAAPI64.dll文件 Tolk.dll文件 version.dll文件 ZDSRAPI.ini文件 ZDSRAPI_x64.dll文件 把上面提到的文件和文件夹删除之后就可以了。 如果觉得太麻烦,也可以直接删掉mods文件夹就行了,mod就不会加载了。 启动游戏后建议听一下热键帮助,别问我怎么听啊,每次打开游戏都会说一次的。 该游戏没有跑图阶段,所以游戏中几乎都是用方向键和左右方括号在导航的,唯一的特殊情况就是平时可以按tab打开背包,随后,按大键盘的4和5可以在物品,人物,记录之间进行切换,在场景里,打了mod之后可以左右方括号切换交互点,反斜杠键直接和交互点进行交互,特写场景的调查也是一样的,且在特写过程中,可以按减号键退出特写场景。 舌战中,左右光标浏览证言,上下光标选择证物,不过不是困难难度的话很大一部分都不需要你选择,回车键直接反驳。 友情提示:头脑风暴中的选项是浮动的,因此,找到想要选择的选项后请直接回车,否则待会选项飘走了就又要重新定位了哦。 事件链中,游戏原声就可以支持上下左右光标导航,共有两排,下面一排罗列着一堆的事件,你需要做的就是按照事件发生顺序梳理案情,从下面选择事件,然后摆放到上面那一牌,从左往右摆放的结果必须和事件发生顺序从早到晚完全一致。 当然,每一次推演时,上面那一牌都会有一到两个帮你摆放好的,你只需要把空白的格子全部填满就行了,确认无误之后,可以按左边shift键进行推演,推演成功就进入下一步,推演失败就会让你再次摆放,但如果这中间有事件的位置摆放正确是不会重置的,只会把错误的全都拿掉。 ok,就说这么多了。使用中如果遇到问题,可以直接联系我: qq: 1909482450 邮箱: [email protected] 或 [email protected] discord: magical boy 卢毅#6383 qq群:逆転裁判Ace Attorney:真宵是皮卡丘 141922968 进群问题随便填写一个逆转裁判的主角团角色名字就行了,不认识的话,群名字就有个真宵,别告诉我没看到哦。 QQ群:苦 今 东 西,忽哩欧哟 715681596 嘿嘿,这里验证答案在群介绍就有,那么大一个狐白别告诉我没看见呀,至于为什么群名字这么抽象,请打开古今东西狐狸物语的中文版听听开头说了什么。 English英语:: Welcome to the Mohism: Battle of Words Accessibility Mod! This mod enables blind players to fully experience all content in Mohism: Battle of Words. Mohism: Battle of Words is a detective game set in a wuxia world. You play as Zhang Xiaochen, a young Rift Watcher, who investigates a series of unsolved cases at his master’s command and eventually grows into a master detective. Unlike traditional wuxia games, our protagonist Xiaochen knows no martial arts. Instead, you must rely on intellect and rhetoric to uncover the truth and outwit your opponents. Find the real culprit and ensure justice prevails! Please make sure you own the base game before using this mod. Rest assured, this mod has undergone extensive testing and is confirmed to allow full gameplay access to every part of the game. Below are instructions for installing and using the mod: First, Download the mod. Extract the files and copy all contents into your game folder, at the same level as Mohism.exe. The default location is: Your Steam installation directory\Steam\steamapps\common\Mohism If you chose a custom installation path when installing via Steam, it will be located at: Your custom installation directory\SteamLibrary\steamapps\common\Mohism After launching the game, it's recommended to listen to the hotkey tutorial—don’t ask me how; it plays automatically every time you start the game. Since there are no exploration phases in the game, navigation is primarily done using arrow keys and square brackets. The only exception is pressing Tab to open your inventory. Then, use the numeric keypad’s 4 and 5 keys to switch between Items, Characters, and Records. During scenes, after applying the mod, you can use the left and right square brackets to cycle through interaction points, and press the backslash key () to interact directly with them. The same applies during close-up investigation scenes. Press the minus (-) key to exit a close-up scene. During debates (tongue wars): Use the left and right arrow keys to browse statements, and up/down arrows to select evidence. However, most selections are not required unless playing on hard difficulty. Simply press Enter to counterargue. Friendly tip: Options in brainstorming mode float around the screen. Once you find the option you want, press Enter immediately—otherwise, if they drift away, you’ll have to locate them again. In event chain puzzles: The original game already supports navigation using arrow keys. There are two rows: the bottom row lists various events, and your task is to reconstruct the case timeline by selecting events from the bottom and placing them in the top row in strict chronological order—from earliest to latest. Each time you attempt reconstruction, one or two events will already be placed correctly in the top row. Your job is to fill in the remaining blank slots. After confirming everything is correct, press the left Shift key to simulate the timeline. If successful, you proceed to the next step. If not, you’ll need to rearrange—but any correctly placed events won’t be reset; only incorrect ones will be removed. For English players: Some interaction points may still display Chinese NPC names. I’ve translated as many as possible into English. If you hear Chinese while cycling through interaction points using square brackets, the game’s configuration file will automatically record it. You can then edit it manually at: mod\language\EN\point_names.json Just follow the same format as the existing entries. The mod should automatically append untranslated parts to the end. If anyone edits this file, please send it to me first—my GitHub is currently broken, so I can't create a repository for now. Sorry about that. That’s all for now. If you encounter any issues while using the mod, feel free to contact me directly:
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