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UNVEILED: The Guardians

⚠️ 18+ β€” ADULTS ONLY. This game contains explicit sexual content and is intended solely for players aged 18 or older. By playing, you confirm you are of legal age in your country or region. πŸ›ˆ On AI: This game is made with the help of generative AI β€” the artwork and the character voices in particular β€” then hand-curated, edited, written, and assembled by a solo developer. I'd rather be upfront about that than hide it. β˜… One ask, and it matters more than it sounds: if you play and like it, leave a rating. The game is free and always will be β€” a rating is the only thing it earns. It's also what decides whether itch shows it to anyone else, and it's what tells me which guardian to build next. Thirty seconds, and it genuinely changes what gets made. πŸ’œ Between every world that ever was, there exists a membrane β€” thin as breath, ancient as silence. Most never feel it. Most live and die without knowing the realms that press against their own. You didn't feel it either. You weren't looking for it. You weren't chosen. You just took a wrong step β€” and fell through. The Veil does not carry you as you are. Each world demands its own vessel, and you wake inside a body that belongs there β€” borrowed flesh, someone else's hands, a life not yours, worn like a coat you didn't ask for. And the way back is sealed. In every world there is a guardian: an ancient being who has watched the Veil for longer than your civilization has had a name. She knows the rule β€” no wanderer passes home until the world has fully known them. Mind. Will. Everything. She will not rush. She will not apologize. And she will not open the way home until she is satisfied. You just want to go home. That's enough to begin. ✦ New in 0.6 β€” the biggest update since launch The Veil is now a place you walk through. A first-person, torch-lit labyrinth between worlds, with its own map, treasure, gates and ambushes. Card duels. Whatever waits in the Veil is fought with a deck you build, keep and upgrade β€” and every guardian you finish leaves you her own card. Veil Arena. A standalone ladder against six Wanderers who came through before you and never made it out. Every guardian speaks. Original Japanese voice acting now covers the full roster of twelve β€” not just the first two. 72 video scenes, including a separate video for each of a guardian's three endings. Reactive expressions. Guardians now shift expression line by line instead of holding one portrait through a whole scene. Every screen rebuilt. New interface, new icons, bundled fonts, hand-drawn controls β€” it no longer looks like a web page. Coming back from 0.5? Your save still works β€” everything you unlocked stays unlocked, and nothing re-locks. You don't need to start over. Three things to try first: open a guardian you've already finished and step into her Veil (the crossing, the deck and her signature card are waiting there); re-watch any scene in the gallery, now that the whole cast is voiced; and hit ↡ Intro on a guardian's hub to see the new expression work. If you'd rather take the rewritten game from the beginning, a fresh start is there β€” but it's a choice, not a requirement. Meet the Guardians Twelve worlds stand between you and home. Twelve women decide whether you pass. Nefira β€” the High Priestess. Keeper of forgotten gods in a timeless realm of golden sands, where sacred fires burn eternally and the divine still whispers through the smoke. Sylvara β€” the Elf Queen. Eternal sovereign of the Elderwood, ancient beyond memory and patient beyond reason. She finds most visitors deeply unimpressive β€” so far. Vesper β€” the Airship Captain. Commander of the iron skies over the storm coast. She navigates by starlight, fights by instinct, and takes exactly what she wants. Aiyana β€” the Spirit Walker. A warrior of the living plains who walks between the world of the living and the world of ancestors as easily as breathing. Zharva β€” the Orc Warchief. Undefeated ruler of the Ashfields, the most brutal battleground the Veil touches. She has buried every challenger β€” and is still waiting for one worth remembering. Yume β€” the Dream Weaver. Her lantern-house sits at the edge of the waking world. The dreams she weaves are the truest things her guests will ever feel. Cressida β€” the Mistress of Stolen Years. A witch who has not looked a day over twenty-three since the night she made her bargain. She keeps her tower, her moments, and her secrets. All of them. Vaelith β€” the Crimson Shade. An assassin who moves through the moonlit Shadow Wood the way shadows move between trees. The red cloak is not for hiding β€” it is the last thing they see. Arabella β€” the Gaslit Aristocrat. A noble of an eternal midnight who hides a labyrinth of dark desire beneath silk and perfect composure. She never says what she means β€” and expects you to figure it out. Adaeze β€” Daughter of the Ancient Forest. A sovereign of the deep primordial grove, where the trees are older than kingdoms and the bioluminescent rivers brighten when she approves. Theia β€” the Oracle of the Sunlit Temple. A goddess of a marble realm bathed in endless golden light, who reads what is to come in the drifting smoke and speaks it back to you as prophecy. She has already seen how this ends. She wants to watch you get there anyway. Vermilia β€” the Crimson Temptress. A succubus sovereign of a realm of low red fire and open hunger, who feeds on longing itself. She grants nothing freely β€” but everything, for a price paid in full. …and the way home is still far. More guardians, more worlds, and more trials are still to come. How you earn your passage Each guardian sets you eight trials β€” and each trial you pass earns a little more of her, revealed one scene at a time. The challenges are never the same twice: match-three gem boards, memory and pattern-sequence puzzles, split-second timing and reflex tests, hidden-word deduction, lockpicking, and more β€” fifteen kinds in all, each reflavored to the guardian and her world. Play well and you earn stars. Stars are not just pride β€” they open the doors that pride cannot. Reach the higher tiers and the guardian offers her bonus scenes; reach the very top and she gives you her final scene, and its animated video. She remembers how you treat her Between the trials, the guardian speaks β€” and you answer. Every reply is either bold or tender, and she responds in kind. How you carry yourself across a guardian's eight trials decides which of three endings she gives you: The bold path β€” for the wanderer who takes what he came for. The tender path β€” for the one who treats what he's given as something worth honoring. And a hidden third path, reserved for those who walk both at once β€” the ones the guardian cannot quite name. The ending you reach is also the card she leaves you with β€” her signature card, and no two guardians play alike. And she can refuse you. Not every scene is yours by default: at certain moments she asks for something plainly, and you can answer her β€” or reach past her. Reach past her and the trial still counts, but the scene does not. What you get instead is her, dressed, arms folded, not looking at you β€” and that is what stays in your gallery, in the place where the scene would have been. Do it again and she says it more clearly. Do it a fourth time and she is done: her route locks, and what's left in her world is a cold ending where nobody looks at you at all. One door stays open β€” β€œMake amends β€” begin again” β€” and her route restarts from nothing, so this time you can get it right. A re-readable history log keeps every word she has said to you, and the Journal tracks exactly what you've earned from each guardian and what still waits β€” so nothing is ever truly missed. The crossing between worlds Open a guardian's way home and you don't simply fade to the next world. You cross the Veil on foot: a first-person labyrinth of cold stone and purple light, where you step forward, turn, read the map in the corner and decide whether the next corridor is worth it. There is treasure down there. There are gates. And there are things that came through before you and never left. When one of them bars the way, the duel is fought with cards. Drag a card out of your hand and into the dark and it lands: break the thing's Veil Resistance, raise Guard against what it is about to do, or simply outrun it and reach the gate first. Your deck is yours β€” built in the Grimoire, carried between crossings, and grown by every guardian you unveil. And if you want the duels without the journey, the Veil Arena is waiting: six Wanderers, in order, each one fighting differently from the last. Beat one and you learn who she used to be. Everything you unlock, kept Every scene, bonus, ending and video you earn is saved to a full gallery with per-guardian navigation β€” all of it voiced. Full visual-novel introductions and endings frame each guardian's story from the moment you fall into her world to the moment she finally opens the way home. Built to feel good A self-playing cinematic prologue, flowing path-based menus, hearts that shatter when you stumble, a countdown that tightens as it runs low, "Ready… Go!" before the fast trials, and a satisfying flourish on every win. A proper options panel β€” separate music and sound volume, a voice slider, adjustable text speed, auto-advance, a Continue button, and save export & import so your progress travels with you. Play it your way Completely free β€” no ads, no paywalls. Playable right in your browser or downloadable for Windows. Progress carries between updates, and new guardians keep arriving. This is version 0.6, and the number is counting toward 1.0 β€” guardians, worlds and systems are still being added. Your old save still works: everything you unlocked is still unlocked, and nothing re-locks. β˜… Enjoying it? A rating or a comment below means the world β€” it helps the game get seen, and helps decide which guardian comes next. πŸ’œ 18+ Β· Adult Content. Every character is a fictional adult. Made with generative AI (art & voices), hand-curated by a solo developer. The Veil demands everything.

Umbral 1 games· 96 followers· 26 ratings· portfolio 58 View creator →
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ItchDB signals
★ 4.2 avg rating
26 ratings +5 / 7d
10 comments +0 / 7d
Catalog standing Top 5%
#21,989 of 439,098most rated

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