
BIO-SLAVE
About the Game BIO-SLAVE is a space shooter with RPG elements, and in the future, roguelike elements as well. This is my first game and I made it in approximately 1 month. Because of this, I hope you understand possible bugs and parts of the game that might leave something to be desired. I started this project precisely to improve myself as an artist, programmer, and game designer, and I intend to implement improvements to the game's content as I learn. Controls Move Pause Confirm Story You are a space pilot in the near future of 20XX whose mission is to stop the evil scientist Dr. Mallory Leigh and her plan to replace humanity with super androids using an artifact known as the Anima Engine. Alongside Rebecca Marshall, you will uncover the mysteries behind Leigh's plans and the Anima Engine while building relationships with your companions. Content For now, the game only features: 1 Story mission 1 Endless stage 1 Mission assistant 3 Standard enemies in the stage Future Plans At least 10 story missions, each with its own endless version and unique boss; 20 upgrades for your ship, unlockable as you progress through the story mode; 4 mission assistants, each with their own exclusive scenes; At least one sub-boss for each stage and five standard enemies per stage; Make the game less dependent on third-party assets and replace them with original art as I learn to be a better pixel artist; General improvements in gameplay, interface, sound design, game design, and visuals; Roguelike mechanics similar to Vampire Survivors; Android version. Current Patreon Version (v0.02) [0.02] - 2026-08-06 Here are all the changes included in this version: Added 2 new enemies 5 new upgrades for the player XP collection via orbs Volume control for audio channels Checkpoints with limited lives Animations for the stage assistant sprite Enemy projectiles change color based on the player's current health The game now has a proper main menu Changed Improved level-up interface New stage background music Redesigned pixel art for game characters Redesigned wave system and enemy spawning in stages New window size, now 640x360 Fixed The player no longer "slides" when exiting the level-up menu That's all for now! This version will become public once the next one is ready. Until then, it remains exclusive to Patreon subscribers. Keep an eye on my Patreon for future info and updates! Notes The game features a credits screen with the authors of the third-party content used in the game. English is not my native language, so there may be grammatical errors.
Yoichigo 1 games· 110 followers· 7 ratings· portfolio 42 View creator →



