
Bound to be Free
Don't worry about controls too much. In game you'll have a handy reminder always visible on the screen to press TAB to show them whenever you need.Here they are just to give a sense of how the game works. The game is about a robot who wants to escape from the place where he works. He quickly realizes that he can't do it alone and have to convince another robot to cooperate and try to escape together. Watch the intro to the game for more context: STORY INTRO: If you find any other solution other than the one presented in the cover video I'd be curious to know. I made the game easier by choice for the jam, this may lead to solution different from the intended one. The game has not a conclusion. Being a puzzle game i didn't wanna close it with 3 rooms only. I didn' manage to complete the last room, let alone a proper conclusion. Furthermore, I may want to keep working on it, I would really appreciate your opinion about this. Should I continue adding mechanics and levels? maybe more bots? Is it worth it to spend more time on this? Should I just polish, add closure and leave it? Being my first game I don't know if I am getting too attached to it. The game was created for the gemedev.tv game jam 2026, the theme was "connections". Other than the obvious physical cable connection mehcanic, the idea that I wanted to convey is that in this game, as in life, you often need to connect socially to figure things out.If you decide to give this game a try, I would very much appreciate any feedback and, if you feel like reporting any bug not listed below, thanks!A couple of tips: Move around in the first room and follow the tips. Remember that you can use TAB to show controls. If you ever get stuck, press P to open pause menu and click on Load checkpoint (in current version it only resets batteries, I am about to release a fix)Known bug list: Critical Loading checkpoints resets battery but not position SOLVED Mbot can get stuck on the charging station in the second room SOLVED High priority: Mbot on crates/ramp interaction SOLVED (needs more testing) Mbot can be lifted through platforms Crate instability (IMPROVED) Rbot facing/movement desync after crate interactions Medium priority: Ramp pickup/snap weirdness. Ramp visual orientation bug when Rbot turns.The intro can be triggered in the second room if the players doesn't do it in the first one. Patch 1.01 Loading checkpoints resets battery but not position SOLVED Mbot can get stuck on the charging station in the second room SOLVED Mbot on crates/ramp interaction SOLVED (needs more testing) Solved a bug where player could go past the end entering an unfinished room.Solved a bug where skipping dialogue would disable tips too. Patch 1.02 Crate stability improved. (They can still clip through each other).Now player can advance to rooms only if they are together.Fixed a bug where the last sentence of the intro would remain on screen for the rest of the game.Fixed a bug where some of the tips would remain on the screen for till the next tip. This is my first attempt at making a game. It was created for the gamedev.tv 2026 game jam. I'm very proud of the result despite it being still unpolished and full of bugs :D Any feedback would be very much appreciated.Existing assets:All assets but the bots are from fab marketplace and covered by fab standard licence. ***AI USAGE DISCLOSURE************************************************************* I used ChatGPT as a learning tool since this was my first time making a game. No images or other graphics were generated with ChatGPT or any other AI tool.
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