← Back to catalog
Cover image for rpg anthropomorphism furry

rpg anthropomorphism furry

0 AI-generated 1 RPG 2 All ages 3 Hardcore 4 Non-casual game 5 Not for people with little free time 6 Niche art style 7 Mixed art styles (art style is not unified) 8 Contains anthropomorphic elements 9 Contains pseudo-random elements 10 My English is not good I am making only this one game. I want to create a continuously growing game. As long as people buy or support it, the game’s world map, characters, weapons, armor, items, and gameplay systems will keep expanding. (I already have ideas and some assets for 10 DLCs. I also have 30GB of raw [unprocessed materials] sitting in folders, plus hundreds of music tracks!) This game will never have a “complete” or “final” version. It may grow to 10GB, or even 1TB. It might end up with tens of thousands of NPCs and party members. If possible, every NPC will have their own home, job, and story. It is a constantly growing world. There will be humans, animals, plants, robots, gods — a mix of many species. Later in the game, gods may appear, and defeating a single god could take a full year of real-time gameplay (this is just a concept). This is not a fast-paced traditional RPG. It is a highly personalized, modified RPG — more like a journal or a serial novel. In fact, it might feel less like a game and more like a personal art project, or even conceptual performance art. I may add thousands of music tracks, making it also work like a music player. Because the game includes species ranging from bugs → mice → cats → foxes → humans → bears → robots → giants → gods, the stat scaling will be enormous. Balance will be a visible challenge. This game will not be very fun — especially not for ordinary players. Only a small niche audience will truly enjoy it. This game is not made for the mainstream. (Let me emphasize again: this is not a mass-market project. The game doesn’t rely on novel mechanics or surprising gameplay. But what I can guarantee is that it will be massive in content.) I realize that many players will dislike it because of its slow pacing. For example, landing an attack may take 2–3 turns, because my reference is reality — when a human fights a bear, you can’t expect to hit every time. Traditional games have hit rates that are too high. Maybe the combat system isn’t great — but at least you can listen to the music and look at the character illustrations.

ЙЗЙ 1 followers· portfolio 3 View creator →
ItchDB signals
★ 1 avg rating
1 ratings
22 comments
Catalog standing Top 99%
#396,722 of 399,865most rated

Ratings over time

Cumulative · 30d
1 30d ago today
Cumulative ratings

Screenshots

1 / 4
Screenshot 1 for rpg anthropomorphism furry
Screenshot 2 for rpg anthropomorphism furry
Screenshot 3 for rpg anthropomorphism furry
Screenshot 4 for rpg anthropomorphism furry