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LETHAL WHITE ZOMBIE ARMY

Overo Lethal White Syndrome (OLWS) is a genetic condition in horses, where the foal with a homozygous gene code of certain white pattern genes leads to a foal that has a faulty colon and dies within days after birth. But what if an evil scientist found a way to keep them alive – at a cost: they turn into zombies. Surely nobody is going to try to deploy an army of zombie horses... right? This game is a breeding simulator where you collect zombie horses and lead them into battle. It was made for the MiniJam – theme “genetic” and limitation “chain reaction” in June 2026, and edited afterwards to add a battle mode! Update We've added a battle mode. Battle Mode is now endless, with enemies scaling up with your battle level. Make sure to breed strong enough zombies! How to Play The game is mouse-operated only. You have the laboratory and the stable. The laboratory is where you breed horses, the stable is where you can take a look at your zombie horse collection, and sell them if you need to. The battlefield is where you bring your zombies to battle against the empire. How do horse genetics work? There are 3 different color genes in the game: Extension and Agouti control whether a horse has black or red/brown coat and mane color, Overo is a pattern gene that causes white patches. Every gene has two alleles, displayed as a capital letter when the dominant version is present (e.g. E/e means the horse has one allele for the dominant (black) expression of Extension, and one copy for the recessive (red) expression). Each time you pair two horses, each parent will pass on one of their alleles randomly for each gene. To get a horse with the OLWS condition, you need to pair two horses with O/o (or o/O, the order of alleles doesn't matter). According to statistics, there's a 25% chance for this pairing to cause an OLWS foal. Use this knowledge wisely! Without OLWS, you won't get any zombies in this game. Credits: Art: Horses, laboratory assets, UI textures, menu images, evil scientist, enemies by Maskeovo Icon “Battle” by smitop Backgrounds (Stable & Battleground) by Nidhoggn (Patreon / Twitter) Programming: SartorialDragon Concept and Ideas: Maskeovo & SartorialDragon Font: Darkmode by WAPtype Sounds: Preparing the mixture by Mateusz_Chenc -- https://freesound.org/s/504139/ coins - in cloth 09.wav by Anthousai -- https://freesound.org/s/336580/ Zombie 15 by missozzy -- https://freesound.org/s/169845/ Punch Sound by Kenney Evil Laughter by qubodup Monster Sounds by Michel Baradari Boss Battle Theme by cynicmusic.com – made for their game pixelsphere.org Battle Music by Matthew Pablo No generative AI was used by me or maskeovo at any stage of the development process. I pick my 3rd party assets carefully to avoid genAI, but i can't be 100% sure.

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6 comments
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