
Bomb Crawl
Bomb Brawl: VS ArenaClassic grid bomber action, built in Godot 4 and with the help of Ziva. You take on three CPU fighters on a 15x13 arena. Blow open the crates, grab power-ups, and be the last one standing. Matches run best-of rounds with a sudden-death spiral that closes the arena in if nobody finishes the job in time. The whole game is generated procedurally at runtime, and the CPU opponents run a full danger-map AI: they predict blast chains, flee live flames, hunt power-ups, and always plan a guaranteed escape before dropping a bomb. Controls Keyboard: - Move: WASD or the Arrow keys - Place bomb: Space - Detonate: X or Shift (only works after you grab the Remote power-up) - Start match or return to menu: Enter Touch (shown automatically on touchscreens): - Left half of the screen is a floating joystick for movement - BOMB button on the right places a bomb - DET button on the right detonates remote bombs Power-ups A fraction of the crates hide a power-up: - Fire: +1 blast range - Bomb: +1 max bombs at once - Speed: move faster - Kick: push bombs across the floor - Remote: detonate your bombs on command instead of by fuse Credits and assets Game design and code by Kaarlo. Built with the Godot Engine (MIT license). All 3D models come from the Ultimate Platformer Pack by Quaternius (quaternius.com), released under CC0 1.0 (public domain). The nine models loaded by the game are: - char.glb (the fighters) - crate.glb (destructible crates) - brick.glb (solid wall blocks) - grass.glb (the arena floor) - bomb.glb (bombs, also the Bomb power-up) - star.glb (the Fire power-up) - thunder.glb (the Speed power-up) - coin.glb (the Kick power-up) - heart.glb (the Remote power-up)
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