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Raid Mechanic

I have, since the early days of Bungies game "Destiny" been playing the rocking hell out of that game. I got the honour to even play Destiny 2 with my kid who still plays it, and ever since i stepped into the Vault of Glas-raid i always loved figuring out the mechanics of the raids, even printing down some of my own twists to them.And here i am today, even tough im actually developing another game named "Deliver IT" i had to try make my early scribbles a playable chaos.Here is "Chronovault", my own take of a Destiny-like-Vault-of-Glas-experience, made only with primitive forms in Unity (Mostly). Enjoy!

PixelSmithz 1 followers· portfolio 3 View creator →
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