
Paranoia
The Story Late into the night, a girl wanders through an unforgiving and dangerous maze trying to return home. A raccoon, who would do anything for food, patrols the area. 2-Player PvP, Turn-based Game Player 1: Human Goal: Return homeAbilities: Paranoia + Interact with items Player 2: Raccoon Goal: Steal her foodAbilities: Increased mobility + visibility The Controls WASD or Arrow Keys to walk F to interact with items (human only, once per turn) Paranoia After every turn, the human's paranoia will increase the more she stays in the dark, and decrease in the light. The more paranoid she is, the further she can run but the less she can see. Team Members: Jaime Cervantes - Mentor Robert Guan - Gameplay Programmer Ali Kedwaii - Sound Designer Courtney Huynh - UI Programmer Christian MacNeill - 3D Artist Isabelle Aventa - 2D Artist(We are working on a build, but for now download the code from the link below and play in editor) https://github.com/robertyguan/untitled-raccoon-game


