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I am not an Alien?

How to Play:Keybinds: Q/G: Guidebook (Use the guidebook to detect aliens better!)TAB: Shop You're a human inspector for SCIIM. Your job is to detect aliens and execute them with their specific execution method. It can either be fire, cut, shock or void. We hope you never have to use void against special species since they're too dangerous to be around. After every shift ends, you will receive your credits. With the credits you received, you will buy gadgets from the shop (Use TAB button to open/close). The gadgets will help you detect aliens better. With the responses you receive from gadgets, you will the identify the alien visitors' species. Every species have their own execution method. Choose it wisely, every failed attempt to detect the aliens will give you a strike which also means -20 credits. If you have 3 strikes in a shift, you will get fired and will be questioned to know If you allowed alien visitors by mistake or by choice. While using gadgets, a green response doesn't always mean the visitor isn't an alien, maybe you just failed to use the right gadget! Be aware, the special species always give a green response, you will have to use some bold questions to detect them. The game has 5 shifts and 15 visitors total. Good luck! PLOT: The year is 2158. Following a devastating galactic war, displaced human refugees seek asylum on Superia-X, a planet ruled by elite post-humans known as Superians. Behind their offer of asylum lies a darker motive: conscripting survivors directly into their planetary defense forces. You play as Bob Bobster, a human inspector for the State Committee for Interspecies Identification and Mimicry (SCIIM) stationed at the Sector 4 border checkpoint. Refugees are not the only ones attempting to cross. Hostile extraterrestrial species regularly deploy advanced disguise technology to infiltrate human territory. While their outward appearance is nearly flawless, their biometric responses, linguistic slips, and subtle behavioral tics betray their alien origins. Equipped with screening files, diagnostic tools, and sharp interrogation tactics, you must examine every visitor. Analyze their records, test their reactions, and make the ultimate call: admit a genuine human, or expose and eliminate the impostor before they breach the border. Credits: Programming Team Xentios - Lead Programmer melodyfi - Team Leader/Programmer Art Team Mija Grace - Lead Artist/Animator Maron Anastasia - Artist kyashihana - Artist Rokk - Artist/UI & Graphic Designer Dloyded - UI Artist/Lead Game Designer Audio Team jamil - Lead Sound Designer MasterofDittos - Sound Designer Fake Expert - Music Designer Mou - Sound/Music Designer Narrative/Game Design Team Dloyded - Lead Game Designer/UI Artist mcqueen - Narrative Writer/Game Designer Luke Bondonno - Narrative Writer/Game Designer Support Team tinao - Data Entry Supporter

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