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Cover image for Battle Tanks 64 [Commodore 64]

Battle Tanks 64 [Commodore 64]

C64 port of Battle Tanks You command the side at the bottom of the map, and your goal is to destroy the enemy base at the top before the enemy destroys yours. You don't steer or fire tanks yourself. Every tank drives on its own and shoots at enemy tanks or the base. Your job is to spend your credits wisely. Credits build up during play and are shown in the panel to the right of the map. Move the purchase selector up and down with W and S, the cursor keys, or a joystick in port 2. Press SPACE, RETURN or the fire button to buy the selected tank. Your tanks pick up power-ups on their own as they roll over them. Press P, or hold the fire button for about a second, to pause and open the menu. Move through it with Q and A, the cursor keys or the joystick, and choose an entry with RETURN, SPACE or fire. From the menu you can continue, start a new game, switch music and sound effects on or off, change your tank colour, or exit. Destroying the enemy base takes you to the next stage, and losing your own base restarts the current one. Win all 30 stages to complete the campaign. Tanks Light (200 credits): The fastest and cheapest tank, but also the weakest. It has the least armour and the weakest gun, so it's good for getting tanks onto the field quickly and racing to power-ups.Medium (300 credits): A bit slower and a bit tougher than the Light Tank. Its gun is twice as strong as the Light Tank's.Heavy (500 credits): Slower again, with more armour. Its gun is three times as strong as the Light Tank's, so it beats the lighter tanks quickly.Super (800 credits): The slowest tank, at well under half the speed of the Light Tank, but the toughest and the hardest hitting. One shot destroys a Light Tank outright. All four tanks fire at the same rate, about once a second, and all of them move a little slower over rough ground. The main choice is between speed and strength: cheap tanks get there sooner, and expensive ones survive the trip and hit harder Power Ups Helmet: The tank that collects it can't be hurt by shots for about 20 seconds. A ring around the tank shows the protection.Clock: Every tank on the other side freezes for 20 seconds and can't move, turn or fire.Fortress: The walls around the base are fortified 20 seconds, and normal shots can't break them.Star: Get 1500 bonus credits.Grenade: Every tank on the other side is destroyed at once.Wrench: Every tank on the collecting side is repaired to full health.Shells: The tank that collects it fires stronger shots. Each shot does extra damage to tanks and destroys a wall in one hit, even a fortress wall.Boat: The tank that collects it can drive across water.

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