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PBR Texture Atlas Editor
Build PBR texture atlases with precise visual control. Arrange materials, adjust texture tiling and zoom, and export matching atlas maps as 16-bit PNGs. Fine-tune Basecolor with stackable, reorderable sharpness, brightness, contrast, saturation, and gamma effects while keeping other material channels untouched. Work with packed ORM textures and convert normal maps between DirectX and OpenGL conventions with a green-channel flip. A focused desktop tool for indie developers and 3D artists.If you liked the software, please consider making a donation.Thank you!
bkorkmaz View creator →




