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Prod121_game-jam-1g

Spelunky-Bot - ReadMe File Author: Theo, Matt, Nicolo, Henry, Cheyanne, Taylor Modified: 2026-10-22 1. itch.io link for your game: https://njl79.itch.io/prod121-game-jam-1c 2. Description of your game: Spelunky-Bot is a top-down cave exploration game where the player remote controls robots to explore a dark cave. You must manage each robot's battery life, discover blueprints to upgrade future robots, and uncover new paths to navigate the caverns. 3. Are there any changes to the controls of your game? How do we play? WASD controls for basic player movement.Z to shoot energy projectiles, (if ability acquired). 4. What creative remix changes did you make? How can we find them? The entire game has a global darkness that the player navigates through to explore caves.While exploring, the player can discover blueprints to upgrade their next robot. 5. Any assets used that you didn't create yourself? (art, music, etc. Just tell us where you got it, link it here) 6. Did you receive help from anyone outside this class or from anyone in this class that is not in a group with you? No 7. Did you get help from any online websites, videos, or tutorials? the 4 directional movement was gotten from this youtube tutorial: https://www.youtube.com/watch?v=mbzXIOKZurA2D Light pipeline video tutorial\tMini Map video tutorial\tFog-of-war video tutorial\t 8. Did you get help from any Extractive AI Code or Art Assistants? Sparingly used Chat-GPT for debugging. But the only code has been AI-generated is the RevealSpace() function, in FogOfWar.cs.\tThe purpose of the function is basically to search the pixels of a texture within a square around the player, and for each pixel convert it to a world point, then make it transparent if it's within a given radius of the player.\tFrom this I have learnt more about handling arrays in C# and math relating to coordinates and conversion. 9. What trouble did you have with this project? Inconsistent physics handling that culminated in very persistent bugs 10. Is there anything else we should know? Fits the GameJam theme "Better and better" because the player must upgrade their robots to become better, so that they can explore the caves better, and from each robot get better and better at navigating through the dark.There remains a bug in the game where the player can get stuck in boulders. To mostly avoid this, avoid trying to push boulders if you lack the required strength upgrades or if the boulder is against a wall.There exists some optional objectives that make the game easier.Walkthrough to beat the game:\tFrom the start, go left then down, and enter the cave entrance. Then go down and to the right to pick up a Strength blueprint\tFrom the start again, go right until you find a boulder. Push it up to reach the Battery blueprint.\tFrom the start again. go right again then walk down, then go left to find and enter another cave entrance. Then through the rooms, find the room in the top-left to unlock a Speed blueprint.\tFrom the start again. make your way back around down the right, then go left, (recommended to open the shortcut here), and make your way down to the bottom until you find a boulder to your right. Push it then enter the cave entrance. Navigate through the cave to unlock an additional Strength blueprint and Energy Blaster blueprint.\tFrom the start again, go right and down again until you pass a cracked boulder. Shoot it and make your way through this cave to reach the end.

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