
Just One More
Tomorrow you quit. Tonight, just one more. It's 2:17 AM. You can't sleep, so you step out onto the balcony of a rainy noir city and light a cigarette. Then another. Then the neighbor across the street lights one too. Just One More is an incremental game about a bad habit. The numbers that go up are smoke, and the clock that counts it all is Time Burned: eleven minutes per cigarette, they say. It never resets. Breathe in. Let go in the gold. Hold the mouse (or Space) to take a drag, and let go while the gauge is gold for a perfect one. Perfect drags in a row build a rhythm; hold too long and you cough. Smoking by hand roughly doubles what the city makes on its own. The habit spreads Every smoker you buy shows up in the city: insomniacs in lit windows, nurses on the hospital roof, the jazz band behind pink neon, cabs at the curb, a rooftop picture palace, a casino with searchlights, factories, the night train, an ad blimp. Then the weather. Then the moon. Then the stars. Something to do with your hands A moth circles your ember now and then: catch it for a boost. A mug of coffee on the rail widens the sweet spot. Friends call at 2 AM about cats, pie and saxophones left in taxis; pick up, and they lift your drags. Some of them come over: breathe in with Nina for a duet, and Ray has a dare for you. A night that won't end It's always 2:17 AM. When you call it a night, you go to bed and wake up on the balcony at 2:17 again: the night repeats, and only you notice. You keep your Time Burned and gain déjà vu for permanent habits. Each night reaches further than the last, and calls you've heard before get a third reply. When to start over is always your call. The game ends when you've burned more time than the universe has existed. The last star goes out, and you're left on the balcony with the very last cigarette. You can light it, or put it out. What's in it An illustrated noir city that answers every purchase: 17 kinds of smokers, from the neighbor across the street to a black hole.Adaptive noir jazz: the band joins in as the city wakes up.A dry narrator with about 150 voiced lines, every one also shown as text.139 upgrades, 7 brands that change how a drag feels, 20 habits, 63 records, moths, and 20 phone calls whose endings you learn.Offline progress, two endings, and an endless mode after. About 2 to 3 hours to the true ending, over several nights. Endless after that. Credits Produced by Goktug Sugar. Fonts (SIL Open Font License): Tilt Neon (Andy Clymer), Big Shoulders (Patric King), Barlow (Jeremy Tribby), and the narrator's Night Voice, cut from Playfair Display (Claus Eggers Sørensen). The logo's neon lettering is drawn from Yellowtail (Astigmatic, Apache 2.0). Made with Godot Engine. No cigarettes were smoked in the making of this game. If you smoke for real: it's never too late to put it down.
Goktug Sugar 1 games· 4 ratings· portfolio 23 View creator →




