
MIKIE for Mega Drive / Genesis
MIKIE for Mega Drive / GenesisVersion 1.0 — November 2026. An adaptation by ShinobiZ, with the help of Codex.Collect the hearts, complete the messages and escape the school staff. Push students aside, use headbutts, open doors and make use of throwable objects.No original ROMs are providedYou must own and provide your own original game. ShinobiZ does not provide ROMs and will not supply them on request. Please do not ask for ROMs. Do not distribute the generated ROM. You must own the original game.Two separate downloadsThe game ZIP contains only Mikie_Megadrive_v1.0.SRB and seven complete manuals: README.TXT, LISEZMOI.TXT, LEESMIJ.TXT, LIESMICH.TXT, LEGGIMI.TXT, LEIAME.TXT and LEEME.TXT. It does not contain the playable ROM.Download the common Windows constructor separately: ShinobiZ_ROM_Builder_v1.3.zip. Engine 1.3 is compatible with this recipe; game version 1.0 and engine version 1.3 are independent. The common download contains its EXE, its own seven generic manuals and tool-license notice. Windows 10/11 x64 with .NET Framework 4.x is required. All reconstruction tools are bundled and work offline; no tool installation or download occurs during reconstruction.Reconstruct your copyExtract the two ZIPs into separate folders to keep their same-named manuals. Copy only the game SRB beside the EXE, or select the SRB when opening the constructor. A single recipe is selected automatically. If several are present, choose MIKIE - MEGADRIVE v1.0.Provide your own mikie.zip: the international version of Mikie, Konami GX469 arcade hardware, 1984. Required original files are listed below. Archive compression and timestamps do not matter. The constructor checks sizes, CRC32 and SHA-256.n14.11c: 8192 bytes, CRC32 F698E6DDo13.12a: 16384 bytes, CRC32 826E7035o17.12d: 16384 bytes, CRC32 161C25C8n10.6e: 8192 bytes, CRC32 2CF9D670o11.8i: 16384 bytes, CRC32 3C82AAF3001.f1: 16384 bytes, CRC32 A2BA0DF5003.f3: 16384 bytes, CRC32 9775AB32005.h1: 16384 bytes, CRC32 BA44AEEF007.h3: 16384 bytes, CRC32 31AFC153d19.1i: 256 bytes, CRC32 8B83E7CFd21.3i: 256 bytes, CRC32 3556304Ad20.2i: 256 bytes, CRC32 676A0669d22.12h: 256 bytes, CRC32 872BE05Cd18.f9: 256 bytes, CRC32 7396B374The last ROM and destination folders are remembered across sessions and games; the first launch uses the EXE folder. Output file can be edited or selected with Browse. Build uses that field directly; Save As appears only if the field is empty. The proposed filename is Mikie_Megadrive_v1.0.bin. Cancelling starts nothing, and an existing different file is protected.Reconstruction can take several minutes and needs temporary disk space. Progress percentages reflect completed stages and may remain steady during a long stage. The generated 4 MiB cartridge image is checked against the reference size and SHA-256. Open it manually in a Mega Drive / Genesis emulator or use a compatible cartridge device. The game does not launch automatically.The complete arcade routeClassroom, two corridors, locker room, cafeteria, dance studio and schoolyard.The ending and subsequent cycles with the original progression.Converted original graphics, music and effects, plus the approved score/lives/message side panel.Single-player PAL and NTSC timing.Automatic title, instructions, gameplay demonstration and high-score cycle.Configurable lives, difficulty, bonus lives, demonstration sound and button assignments.Five records and options saved in cartridge SRAM; no saved game progress.Controls and optionsMove with the D-pad. A performs contextual actions, including doors and throwable objects. B or C performs a headbutt. Start starts, pauses and resumes play. At classroom seats, Up stands up and Down sits; tap toward a seated student to push them aside. Collect all required hearts before leaving. For high-score initials, Up/Down selects a letter and Action confirms it. At the title or presentation, C opens configuration.Use Up/Down to select a row, Left/Right to change it and Start to save and return. Lives: 3, 4, 5 or 7. Difficulty: Easy, Medium, Hard or Hardest. Bonus lives: 20,000 then every 50,000; 30,000 then every 60,000; 30,000 only; or 40,000 only. Demonstration sound: On/Off. Assign A, B and C to Action, Head or None; both actions must remain accessible. Arcade Defaults preserves records. Enable SRAM persistence in the emulator or cartridge device.What's new in 1.0The full game includes the complete route, ending, later cycles, presentation cycle, arcade-style wipes, configurable controls and persistent records/options. The high-score STEP column matches the HUD at later cycles. This public distribution adds local reconstruction, seven language manuals and the prominent in-game ownership/non-distribution notice. The former source-credit block has been removed from that screen and the layout recentered. Redistributable native assembly and autonomous offline audio conversion replace workstation-only tools.Limits and media provenanceTested scenarios cover PAL and NTSC in emulation; real-console testing is still pending. Finite checks cannot guarantee absence of defects. Sound is adapted from original recordings and can differ from arcade hardware. A few PCM values differ by one 8-bit step after converter migration. SRAM retention depends on the emulator or cartridge device.The existing video and screenshots were captured from 1.0 RC1 and are reused. They show the same game but the previous information-screen text; they are not proof of the current binary.Original MIKIE: Konami, 1984, GX469 arcade hardware. Mega Drive adaptation: ShinobiZ, with the help of Codex.Thank you & have fun!
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