
Oreon's Charter
# Oreon's Charter In the kingdom of Oreon, ruled by a Mad King, you begin with a single mercenary and fill the slots of your contract to build a company. Every year-end the tax collector comes — and if you can't pay, the whole company goes to the guillotine. Survive until December of Year 5, when the king on the pile of gold awaits. ## Features - **Turn-based combat**: class-specific skills, tank / melee / ranged / priest roles, taunts and defense. - **Four crossroads every month**: battles, shops, anomalies, riddles, explorer encounters, corpse / well / relic events, dungeons and guardians. - **The four great calamities**: Wrath, Plague, Sloth and Responsibility. Read the omens and stock potions and gold ahead of time. - **Tax and the guillotine**: year-end settlement, forced sales, collector bribes — managing money is managing survival. - **Mind and Vigor**: comrades' deaths and calamities wear down your Mind. - **"Contract" difficulty and the locked "Blood Contract"**: unlocked when the protagonist survives and defeats the king. Wear the crown or break it — your choice. - **Korean / English**: switch any time during play. ## Controls Mouse or touch. The ⚙ menu at the bottom left has volume, text size, saving, and the language switch. ## Credits / AI disclosure - Title-screen crown art and victory / defeat illustrations: AI-generated images made with Google Gemini - Music "Ominous Ostinato" and "Mysteriet på lokalen": AI-generated music made with Suno (Pro plan) - Monster tiles: Dungeon Crawl Stone Soup (CC0) — opengameart.org/content/dungeon-crawl-32x32-tiles-supplemental - Game design, writing and code: made by the developer with assistance from Claude (Anthropic) Testing and feedback are very welcome!
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