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Thai Spirits Field Guide

A field guide to ten Thai folk spirits, written for any tabletop game. No new rules, no conversion tables. Hooks, signs, remedies, and two maps of a village and a forest path. The telling is taken from folk belief, not from films. What's inside Ten spirits, each with a short account of the belief, appearance, behaviour, weaknesses, traditional ways to drive it off or ease it, two or three adventure hooks, a d6 table, and the folk story of how a person or a place comes to this state. Krasue, Krahang, Phi Pop, Nang Takhian, Pret, Phi Kong Koi, Phi Tai Hong, Mae Sue, Nang Tani, and Phi Am. Shared tables of Thai amulets and charms, merit-making, and omens, written as custom, not as magic-item bonuses. Two code-drawn maps: a village and its fields, and a forest path. No real place names. A seal for each spirit, in a simple line-art, old-paper style. The free sample is the complete Krasue entry. Formats A US Letter PDF, about 32 pages, plus a two-page sample. Print it if you like, or use it at the table from a screen. License Personal use at the table is welcome. The PDF may not be resold, or shared as a product. AI disclosure The text was drafted with AI help and edited by Maya. All art — seals, maps, and the cover — was drawn with Maya's own code. No generative AI imagery was used. More by Maya Unnamed Realms, a series of procedural fantasy maps, drawn with the same kind of code and the same rule: no generative AI imagery.

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$6.99 USD
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