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Cover image for Caveman (VIC 20)

Caveman (VIC 20)

Written in 6502 in Kickassembler for the VIC 20 this is a port of the tabletop game from the 1980s, which was released under several brand names. Steal the eggs and fill your cave!Controls: Left/Right = moveFire = throw axe (Positions 2 & 3 at bird, 4 at dino)Move far left to store eggMove far right to steal egg Requires at least 16KB of RAM expansion in banks 1 and 2. This is the first game to use my (primitive) cross-platform engine that I've codenamed Lionel (no prize for the first person to work out the connection). This engine allows you to build character-based games for C64, C16, Plus/4, VIC20 and PET machines from a single code base just by changing one flag. Video, sound, random number generation etc. is all handled by the library, so the game code just needs to call a routine or macro and (mostly) doesn't need to know which system it's running on. The Plus/4 version is not far away, just sound support to add. The PET version will be a little while longer because I have to draw to screen in a completely different way. Code will shortly be available on Github. If you upload a crack/trainer to CSDB.dk please credit those involved. Code - Nick Sherman (madbeagle)GFX - Nick Sherman (madbeagle)

Arlasoft 24 games· 1.1k followers· 147 ratings· portfolio 76 View creator →
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