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Caveman (Commodore PET)

Written in 6502 in Kickassembler for the Commodore PET this is a port of the tabletop game from the 1980s, which was released under several brand names. Steal the eggs and fill your cave! Controls: Left/Right = move (A+D or 4+6 or ,+/ or cursors)Fire = throw axe (space)Move far left to store eggMove far right to steal egg Requires Commodore PET 2001/3000x/4000x with at least 16KB RAM or an emulator like VICE. Can also be played here (select 16KB model then drag .prg file onto screen: https://www.masswerk.at/pet/ This is the third game to use my (primitive) cross-platform engine that I've codenamed Lionel (no prize for the first person to work out the connection). This engine allows you to build character-based games for C64, C16, Plus/4, VIC20 and PET machines from a single code base just by changing one flag. Video, sound, random number generation, input etc. is all handled by the library, so the game code just needs to call a routine or macro and (mostly) doesn't need to know which system it's running on. Source code: https://github.com/1888games/Caveman-C64VIC20Plus4PET Code - Nick Sherman (madbeagle)GFX - Nick Sherman (madbeagle)

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