
Character Poses Plugin
This plugin is supported on both RPG Maker MV and MZ. When we want to create memorable cutscenes we need stuff to happen onscreen, not only a long sequence of messages with characters standing still in one place. Sometimes we need them to move around and behave like things are really happening there, and sometimes we need them to express themselves even more. Sometimes a simple movement of the head to agee or not to what's being said, and sometimes more complex behaviors like running, jumping, getting scared or simply acting different if left idle for too long. With the RPG Maker editor you can get all of that by only using events, but if you're like me, going through the move route window over and over again to configure the same patterns and animations can get really tiring. The TAA_CharacterPoses plugin was developed to make our lives easier, making character animations faster to setup and trigger. It allows you to configure whole sets of animations for actors and templates for events, which can them be triggered by a simple Plugin Command. It also features blinking patterns for characters, and special poses like dashing and idle. Not to mention balloon poses, which are automatically triggered when the specified balloon is played. And all those features are available for both actors and events! Poses What I call a pose is a pattern for character animation. They're usually composed of a character spritesheet file, and character index (by default each file can contain one to eight characters at a time), a pattern defining how will sprites be alternated and the speed it should happen. And as of version v1.1.0, there's three special poses: default: it's the one the character uses to walk around. Its base sprites. With this you can customize sprite sequence, and even use spritesheets with more than three frames per direction, making more fluid walk animations with no need for any additional plugins;dash: when present, the character will automatically swap to its dashing sprite configuration whenever it starts to run, and go back to default when it stops or changes to walking speed;idle: it's automatically triggered when the character stays idle for the configured time. It's like the old games, like when Sonic used to get impatient and tap his foot looking at the screen when you stayed too long without giving him any commands ;) Other customized poses can be setup for each character. There's no limit to how many you can create! Then, just use a plugin command to trigger the pose, which can be animated (and automatically starts to play the configured pattern), or a static pose, simply swaping spritesheets. Either way, the event setup gets cleaner and easier to read as well! 1.3.0 update: From this version forward, 8 directional movement and sprites are supported (and provided by the plugin)!
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