
Working with GB Studio
Overview For the second half of class, you'll be building games that could run on the Game Boy using a hobbyist tool called GB Studio. You'll also be learning a bit about the art process and workflow by using two other tools that will integrate GB Studio. To get started... Download GB Studio (make sure to download version 3.2.0) Download Piskel or use the web version for pixel art editing (you can also use Photoshop, Pixelorama, or Paint.net) Download Tiled for making game environments I recommend putting these on a USB Drive to bring to class because none of the tools have cloud sync features and all files must be stored locally. GB Studio is very different from P5.Play in that you won't be writing any code. Instead, you'll use a scripting system built out of drop-down menu options. But you will continue to use the foundations of what you learned in terms of the flow of events, conditionals, variables, and progression. Building Your Games GB Studio Documentation: GB Studio Docs GB Studio Central (guides and resources) GB Studio Tutorials with Robert Dorman GB Studio series with Pixel Pete ← (for version 1) Assortment of GB Studio videos Walkthrough: Murder Mansion Creating Art Reminder: actor sprites are 16 ✕ 16 pixels Using Piskel TodaysTuts tutorial playlist Getting Started and Animating a Hero with Amy Bultena Help from Pixel Vixen Part 1 Tile Map Basics Part 2 Sprite Animation Basics Part 3 Sprite Animation - Walking Help from Pixel Pete Creating Characters Choosing colors Help from Brandon James Greer Analysis: Ninja Turtles' Leonardo Adam Moos works in Paint.net Making Backgrounds Reminder: tiles are 8 ✕ 8 pixels GB Studio Central Basics: Backgrounds How to use Tiled to create environments for your level Sprite Colors #071821 #86c06c #e0f8cf #65ff00 (GB Studio: Sprites) Background Colors #071821 #306850 #86c06c #e0f8cf (GB Studio: Backgrounds) Assets Sprites and Backgrounds (as shown above) are limited to four colors in total. When you seek out art to use, ensure that they're using these colors above and that your actor are 16x16 and tiles are 8x8. Keep track of where you get your assets so that you can give credit on your Itch page. Kenney's Monochrome RPG pack GB Studio tag on Itch (for games and assets) 2-Bit Character Generator GB Studio 3.0's Animation States Basics: The Sprite Editor(GB Studio Central) Doing Sound and Music GB Studio Docs: Music Editor Robert Doman looks at the GB Studio music tracker Robert then shows how to make tracks using OpenMPT (Windows) or HUGETracker (Mac)
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