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Jack's Sokoban

An experimental Sokoban client with no pusher. Click and drag the boxes onto all the targets (gems) while keeping the grass alive to win. As usual, there is more I'd like to add to this project, but it is what it is! It does work on mobile, but the UI is a bit clunky on small screens.Made in Godot 3.Note: I've made a newer version of this concept here: https://jackkutilek.itch.io/sokoban-notebook Level Sets: by David Skinner: MicrobanSasquatchMas SasquatchSasquatch III by Yoshio Murase Yoshio Murase by Aymeric du Peloux MinicosmosMicrocosmosPicocosmos Levels sourced from: http://sneezingtiger.com/sokoban/levels.html TIPS use the mouse! click and drag!click a box to start a new move!click on a move line to undo to there!keep the grass alive and cover all the targets with boxes!grass grows out from flowers! flowers grow behind moved boxes!it's sokoban! keep notes!fence off the tiles you don't want boxes to go in!boxes can't move through fences (but grass can)!the timeline records each box you movescrub to earlier moves, edit them, shuffle them around, delete them...subsequent moves will automatically get updated with the changes KEYBOARD SHORTCUTS [space] ... drag boxes around[g] ....... move boxes anywhere[a] ....... draw arrows[f 0] ..... draw fences[1-9] ..... highlight tiles with various colors[, <] ..... previous level[. >] ..... next level[ [ ] ..... previous level set[ ] ] ..... next level set[z] ....... undo[r] ....... reset [any] ..... show/hide the controls

Jack Kutilek 18 games· 161 followers· 171 ratings· portfolio 72 View creator →
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