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Charon: Keeper of souls

The project grew a bit larger than we expected. We had plans for leveling, proper weapon and item interactions, a proper wave system, better balance, bosses, more events beyond “choose your starting weapon” and win/lose animations. But we’re proud of what we’ve built… and we hope you enjoy it too. We also noticed that some UI windows may not display correctly in fullscreen mode. Controls: Mouse interaction in the main menu and on the map Scroll to move around the map In combat: WASD to move ESC to open the pause menu (audio sliders available there) Update1: (25.05) Removed mockup from pause menu windowIncreased player HP on startFixed typo in credits Update 2 :(27.05) - balance tweak

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