
Boundless
Making boundless, I was given the task to envision the future I wanted to see, and I believe I encapsulated that idea very well. I was inspired by the 80s synthwave style of art for my color palette and wanted to create the life of a space traveler. I made the game somewhat procedural and relaxed, as I wanted it to feel like a normal task. My idea of the future is one where we are no longer limited by the bounds of our planet, and where exploration is at the forefront of our minds. I encapsulated the feeling of procedurality for this very reason, as in my future, it would be done all the time. While creating this game, I also experimented with animation for sprites and tiles to create effects and make the world seem more interactive and fun. The making of this game poem helped me to realize how to work with limitations, such as a small color palette, and the creation of an experience through lack of a clear narrative, and I am grateful for the experience.
DeaghlanM View creator →