
Glass Walls
What would it be like to see from our parent’s perspective? Our child’s perspective? What problems could we solve? What are the limits of those perspectives? What would we discover?Glass Walls is a 3D, 3rd-person puzzle game featuring a unique perspective switching mechanic, a surrealist visual style, an original adaptive soundtrack, and an intergenerational story about mothers and daughters. Playing as 3 generations of women, players swap between different perspectives to solve intricate puzzles and discover the stories behind each of them. Gameplay Length: 15-20 minutes Glass Walls was made byKrishan Rajaratnam: Programming, Level Design, Audio & MusicMengqi Gao: Visual DesignCharles H. Huang: Narrative DesignWill Rhodes: Visual Design, Programming, Level Design Made by NYU Game Center M.F.A. Candidates Development Time: 1 semester Course: Studio 2 for Spring 2020 (during COVID-19!) Narrative Design Postmortem (by Charles H. Huang): https://krajaratnam.itch.io/glass-walls/devlog/171098/glass-walls-narrative-desi...




