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Cover image for Forsaken Colony: Last Survivors

Forsaken Colony: Last Survivors

User Guide Overview In Forsaken Colony: Last Survivors the player spawns in an endless world where he/she has to battle waves of enemies and survive until the end to successfully beat the game. During the stage the player can collect experience crystals dropped by killed enemies in order to level up and grow stronger. Once the clock finally hits zero all enemies stop spawning and if every single last one of them is dead, the player has finally beaten the game. Figure 1 shows sample gameplay during the middle of the stage. Figure 1: Stage progression The player's character is controlled with a simple WASD eight-way-movement and fires attacks automatically into the direction of the mouse cursor. The game can be paused/unpaused at any time by pressing ESC. Game Screens The user starts the game in the main menu (figure 2). From there, the player can start the game, quit the game and access the settings screen as well as the permanent upgrades screen. Figure 2: Main menu The settings screen (figure 3) features two sliders for music volume as well as sound effects volume and shows button assignments for the player's character. Figure 3: Settings screen The permanent upgrades screen (figure 4) shows different upgrades for the character to permanently increase its strength. They can be bought with the ingame currency "blood" which is gained by killing enemies. Permanent upgrades have one or more level available for purchase, the cost of an upgrade increases with each purchased level. Figure 4: Permanent upgrades screen On clicking "Start Game" in the main menu the player enters the ingame scene (figure 5). In the top left corner one can find a timer ticking down from 10 minutes to zero. In the top center the health bar and health counter as well as experience bar and level counter are located, on the top right a counter for the collected amount of "blood" can be found. The player can pause the game at any time by pressing ESC (pause menu can be seen in figure 6). If the player has collected enough experience for a level up, the panel in figure 7 pops up and one of the upgrades can be chosen. When the timer finally hits zero enemies stop spawning; Once all enemies have been killed the player successfully beat the stage. Figure 5: Ingame scene Figure 6: Pause menu Figure 7: Upgrade selection on level up Upon beating the stage or dying the according endgame screen pops up (figure 8 and 9); The player can choose to restart the game, exit to the main menu or quit the application. Figure 8: Game won screen Figure 9: Game over screen Additional InformationChatGPT has not been used for this assignment.Sources/References can be found in the Documentation and User Guide devlog.Additional Areas of the assignment 3C rubric that have been addressed are:Sound effects and background musicCustom UI artRestart game screenSettings screenArtificial Intelligence(Upgrade system, object pooling)

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