
Chessman Adventures
The neighbouring village has gone quiet and there are reported sightings on zombies in the woods surrounding the village! Your party is tasked with investigating these reports and travelling to the village to see if everything is OK. Chessman Adventures is a turn based strategy game rooted in a world of chess. You control a party of adventurers as they combat the undead to save the townsfolk of a nearby village. This game is the final project for my Master's degree in Game Enterprise and is a proof of concept for a game that I would like to continue working on. This project has 12 weeks of development time by myself in Unreal Engine. I had also designed the character models in Blender. The music and sound effects were provided by Kirk Boyd Productions (https://soundcloud.com/kirk-boyd-833378011), and the environmental assets were sourced from the asset pack 'Stylized Graveyard' by AleksandrIvanov on Fab (https://www.fab.com/listings/d5d9bf30-0ddd-4b94-abe6-ea387bd88943). I would really appreciate feedback on this project to help me understand what areas of the game are enjoyed, and where you think the game could be improved. Additionally, while I have strived to squash bugs as they appear, I would also appreciate it if you could let me know of any bugs that you may find so I can fix them as soon as possible. Leave any comments below, or if you can, please fill in the following online form. https://forms.office.com/Pages/ResponsePage.aspx?id=fP6q5RuXt0qwORQa02rOwNaxwD_v...UPDATE Version 1.3 - 12/09/25A small patch to fix a few issues that have been reported since I uploaded the game (detailed below). If any more issues present themselves while you play, please don't hesitate to report them in the comments or in the form linked above. I will be continuing work on this project and making a large update in December 2025.- Fixed issue that caused loss of mouse cursor if a player character moves through a Ranger's Trap.- Fixed Issue with character abilities moving after being placed, or being placed more than once.- When moving a character, players can now click on the characters occupying tiles to move, not just the tile itself.- When a characters abilities have been used, they will no longer show up as options when clicking on the character.- Corrected many typos in the UI.- Tentatively Solved an issue with the AI being too passive and not capturing player pieces when presented with the opportunity. All enemies should now be more aggressive in how they approach the player and will capture if presented with the opportunity.
DrVonKrumm 6 followers· portfolio 7 View creator →

