
Spooder-Man
🕷️ Swing. Build Momentum. Survive. Take control of a web-slinging hero in a fast-paced endless 2D swinging game where timing and momentum are everything. 🎮 Movement Manual SPACE — Shoot / Release Web Press SPACE to shoot a web towards the nearest anchor ahead of you. Once attached, your web will begin shortening and pull you towards the anchor. Release SPACE to let go of the web. Your current momentum is preserved, allowing you to launch yourself forward through the air. The key to movement is learning when to attach and when to release. Attach to the anchor at a large angle can help you build momentum, while releasing at the right point in your arc can send you flying forward. Use the Movement Practice mode to master your movement before facing-off the DragonFlies! During Bullet Time Entering a close proximity of a DragonFly activates Bullet Time. The web shortening speed would be preserved while everything else is in slow-motion, giving you a brief window to react to the danger ahead. If you have a SilkPack in your inventory, a targeting circle will appear around the DragonFly. Watch the outer circle shrink towards the centre. When the target reaches the attack window, the circle will start to flash, double-tap SPACE to eliminate the DragonFly and consume 1 SilkPack. If you do not have a SilkPack, you cannot attack the DragonFly—but your normal web controls remain available during Bullet Time. Use that opportunity to manoeuvre around the danger instead. 💡Hint: It is always recommended to keep at least one SilkPack in your inventory (up to 3) to prevent a certain death situation. 🐉 :Enemy — DragonFly DragonFlies are the primary threat during your run. When you enter a DragonFly's danger radius, time slows and Bullet Time begins. With a SilkPack: Shrinking Target → Attack Window → Double Tap → DragonFly Destroyed Successfully attacking destroys the DragonFly and consumes one SilkPack. Miss the timing and the DragonFly survives. Without a SilkPack, no attack target appears. You will need to rely on your swinging skills to avoid the encounter. As you travel farther, expect the run to become increasingly challenging. 🕸️ SilkPacks SilkPacks give you the ability to fight back against DragonFlies. Collect them as you travel through the level. You can carry a maximum of 3 SilkPacks at once, displayed by the SilkPack indicator on the HUD. Each successful DragonFly attack consumes: 1 DragonFly = 1 SilkPack Think carefully about when to use them—you may need one more urgently later in the run. 💡 Hints & Tricks Gain momentum by swinging and let go at the right moment. Releasing near the right part of your swing can launch you much farther than simply holding onto the web. A longer web also creates a larger momentum!Don't immediately attach to every anchor. Sometimes staying airborne and carrying your existing momentum is faster. Don't panic! Always observe the position of your next anchor, especially during Bullet Time. Power of the web is a double-edge sword!Use Bullet Time to your advantage. Your movement remains highly responsive during the slowdown, so take advantage of the extra reaction time to escape deadly situations. No SilkPack doesn't mean no options. You can still use your normal web controls during Bullet Time. If you can't defeat a DragonFly, dodge it. Watch the targeting circle, not just the DragonFly. When you have a SilkPack, the shrinking circle tells you when your attack opportunity is approaching. Double-tap quickly. Both taps need to occur close enough together to register as an attack. Don't waste SilkPacks. Not all situation requires killing the DragonFly 🏆 Objective There is no finish line. Swing as far as possible, survive the DragonFlies, and beat your high score. The controls are simple. Mastering the swing is not. 🕷️ Credits Background music : mosaic-p
RaphelSim View creator →



