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Tables of Symmetry

Can you fool enemies that copy your movement? Navigate puzzles by exploiting the movement patterns of your enemies. They follow a very stupid strategy: when you make a step, they move too. Every level is decorated with traps, weapons and obstacles you have to use to your advantage: trick your enemies into dying or carefully navigate to a weapon to do the job yourself. ControlsMove: WASDHover over entities to learn more about their role in the game.Enemies can copy or mirror your movement direction. Have a closer look at their sprites to predict their movement patterns.CreditsElidd: Game Design, Programming, Sound EffectsBkXdUvtSVA: Game Design, Programming, UI123654-dev: Art, Rendering, Lighting, Music, ProgrammingAssets & AI usageAll visual assets and the music used in the game were created using Blender, Substance 3D, Figma and FL Studio specifically for this game jam. We used generative AI to vibe code pipeline scripts to automatically import the rendered image sequences from Blender into Unity, for initial prototypes of our different ideas in JS and for some integration changes. All game logic was handwritten. The sound effects have been compiled from royalty-free audio databases.

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