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Corridor Sim

A group-based escape room demo for our 2nd year of University. We decided to create a Psychological Horror set in the 1960s. Audio/Design: Enfys Wilkison Programming/Design: Saul Bookey 3D Artist: Connor Griffin 3D Artist: Elizabeth Baird 2D Artist: Fred Butler Controls: WASD/Arrow Keys and Gamepad = Movement E and Gamepad Button Left = Interact Left Shift and Gamepad Left Thumbstick Button = Sprint Left Mouse Button and Gamepad Right Thumbstick Button = Toggle Torch 1 and D-pad Up = Use Battery – When in Inventory 2 and D-pad Down = Use Note – When in Inventory Escape and Gamepad Special Right = Pause Game Are You Stuck? - Spoilers Interaction Locations/Requirements: Player starts off on Run 0 Light Switch = 2 Runs - Corridor Table Drawer and Note = 3 Runs – Corridor Bathroom Door and Pill = 4 Runs – Bathroom / Bathroom Sink (Key required for the door, which is by the portal door) Note – You can take three pills for a secret ending Bathroom Sink = 5 Runs – Bathroom Shower Curtain = 6 Runs – Bathroom Living Room Door = 7 Runs – Living Room (Requires Axe from bathroom) You can interact with the woman in the room by getting too close – Do this twice for a secret ending Radio and TV = 8 Runs – Living Room Living Room Curtains = 9 Runs – Living Room

GamesBySaul 1 games· 52 followers· 4 ratings· portfolio 34 View creator →
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