
Bloody Guardian
In this game, you control all the power of the bloody guardian of an acient temple with just One Click!While invasors assassins try to enter the ancient temple, its your objective to stop them at all cost! But be carefull, there are some temple worshipers trying to get safe inside the temple as well... Technical Overview:Development Environment: C# with Unity 3DDevelopment Period: 2 days during a Game JamFeatures: Clicker supported for both Windows and Mobile platforms, ECS code architecture, Object Pool pattern used for NPCs, externa 3d assets and VFX. Highlights: Object Pool pattern: Used in the context of NPCs, generating great optimization and objects reuse. ECS code architecture: Used in DOTS, this code architecture works greatly with Unity. Credits of this game goes for: - Gabriel Borges, as programmer - Guilherme Gnoatto, as programmer - Krug, as sound designer Project repository: https://gitlab.com/guifgnoatto/bloody-guardian
gabrielgborges 1 games· 9 followers· 4 ratings· portfolio 29 View creator →