
WEAPON SYSTEM(build_test)
Hi everyone! This is a build of some modes of my personal project of the last year of the game design course. A weapons tool in Unreal Engine that allows to create a lot of types of weapons and test them in some modes. In this playable demo, I entered some of the weapons that I've created to show what can be done with the tool. In this build there are three modes: Firing range - to view the weapons - Zombie mode to test with a simple AI & Multiplayer mode to test with your friends on LAN or with different connections. I'm gathering feedback to improve the tool and to improve the gameplay of the zombie mode and firing range, So if you try the build please leave a comment and write what would you want or what doesn't work Thank you so much! MOST IMPORTANT FOR MULTIPLAYER(NOT LAN) MODE: To play WHIT DIFFERENT INTERNET CONNECTION you must Have steam installed and open on your Pc, The online with different connections work with the Online steam subsystem so is mandatory to have steam on your PC and it will be open when you launch the build. You DON’T FLAG the LAN toggle when you create a Session and when you FIND a session. NEXT IMPLEMENTATION: Headshot multiplierDistance damage modifierFix some ADS problemsImprove cod Zombie & Improve the multiplayer quality of life SYSTEM REQUIRED: MINIMUM:Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: AMD Ryzen 5 3550 h mobile Memory: 8 GB RAM Graphics: NVIDIA 1650 mobile DirectX: Version 11 RECOMMENDED:Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Intel i5-3300K (4 core 3.2 GHz) or AMD Ryzen 5 2400 G (4 core 3.6 GHz) Memory: 8 GB RAM Graphics: NVIDIA GTX 1080 (6 GB) DirectX: Version 11
Luca Lanzellotti 1 games· 7 followers· 5 ratings· portfolio 35 View creator →




