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Prepare to Die

You are the Dungeon Master and the Campaign is coming to a close. Your players have one final fight ahead of them. Let them win, but make it as close as possible so that it feels like a good challenge. The boss can make two actions a turn. You can attack a single target or cast a spell for area damage. Each attack is a 1d6 damage. Archer and Knight do 1d6 damage each turn, while the wizard will do 2d6 damage every other turn. If you think the players need some help, you can monologue, to waste an action giving the players extra time, or fudge the dice and lie to get a specific roll. Try not to monologue or cheat too much because the players don't like it (and it will hurt your final score). Created by CannedJava (coding) and Magicswordz (game design and art)Special Thanks to Vlaskiyov for his voice, narrating the monologues and sound effects and friends who helped test.Made in <48h for GMTK 2022

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